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General Forum |
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| What will become of Creatures? 1 | 2 | 3 | |
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Tonjevic
 

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8/23/2006 | |
What happens when we run out of classifiers? (like that will happen...) Do we hack the code? Or do we ask for a new game? |

AquaShee
   
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8/23/2006 | |
No, we wonder how the heck we ever managed to fill up that many classifiers, and start re-using classifiers of less popular content, leaving people to choose for themselves which one they want to download.
The Community Scribble: make (y)our own metaroom! |

Wup
    
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8/23/2006 | |
I say new game. How on Albia did you manage to fill up that many classifiers anyway?
ps. I haven't played Monster Raannnrrrnnchhdoggy |

KC11
    

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8/23/2006 | |
NEW GAME! NEW GAME!
I'll start preparing my site(s)!
I think the game should have the personality of C1, the largeness of C2, and the word inteligence of C3/DS!
Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>
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xan
    
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8/23/2006 | |
Are you going to shut up, or am I going to have to find a picture to explain exactly how much you should shut up?
You'd be surprised how hard it is to find a meme for that. Odd. |

AquaShee
   
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8/23/2006 | |
Aww, don't be so harsh, Gryph! It's not because they sound like they have had a lobotomy, that they don't have feelings. 
A new game is not an option. You need experienced people for that who are willing to dedicate their time and knowledge to the project. Most of the people I've seen voting for a new game in this thread are not experienced or knowledgeable yet, and should spend their time playing outside and having fun.
Metarooms and agents and other expansions for the existing games are much easier and more fun to make. And they leave you plenty of time for your homework and playing outside. 
The Community Scribble: make (y)our own metaroom! |

xan
    
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8/23/2006 | |
Hahaha, you make a job in game development sound horrible. Nevertheless, sorry. |

KC11
    

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8/23/2006 | |
Fine then. I will ask around for people who may want a new game. Remember, we said the WHOLE creatures community. Surly there would be an experienced person out there who would support our cause. And if not, I will not sleep until I learn programing code.
Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>
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AquaShee
   
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8/23/2006 | |
By then, you'll be 21!
If you include the 'whole' community, you'd basically have a team of about 2% competent people, and 98% of people doing nothing but 'ideas', 'concept art', and 'whining'.
Actually, most of the experienced people already have jobs and lives and won't be able to help much, anyways. Some are already involved in a project to make a semi-new Creatures game anyways! It's called 'Lifandi', I think, and will use an updated creatures engine.
The Community Scribble: make (y)our own metaroom! |

KC11
    

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8/23/2006 | |
Someone will help. I know it.
What about you? Or another mod? Mods usally have more expereince.
Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>
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xan
    
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8/23/2006 | |
Yes. We were all chosen to moderate this forum based solely upon our experience adding and modifying content for the Creatures engine. |

AquaShee
   
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8/23/2006 | |
You don't get it, do you? Even if you found someone with game-making experience, they would have to be willing to do 99% of the work. The actual project would take years and consume vast amounts of their time. Chances are very small it would ever get finished.
Have you got any idea how many development teams have been made over the past few years by people who wanted to make nothing more than a Metaroom? And how many of those attempts failed miserabely?
They all started much like this; a bunch of young players who were all like "I can do a bit of CAOS, I'll learn more!" and "I can do concept art in MS Paint!", and they all ended with almost nothing to show.
The Metarooms that did make it were made by generally older people, around the ages of 20-something, in small groups of 4 to 5 people who all had a series of succesful agents and graphics to their name.
I'm not trying to put you down or anything, but really, save yourself the stress and have fun just playing the game, or try your hand at a nice agent or two.
The Community Scribble: make (y)our own metaroom! |

KC11
    

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8/23/2006 | |
Sadly, I'm stubborn.
Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>
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AquaShee
   
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8/23/2006 | |
Stubborness is only good when applied to achievable goals.
This reminds me of the story of the cricket and the ant... The cricket did nothing but play tunes on his violin all day, while the ant worked hard to build a huge Concert Hall where he could raise a symphony and earn millions!
The ant laughed at the poor cricket and said he was wasting his time with his little tunes, instead of working on a huge project that would make him rich! Surely a lot of people would help him and share the profit!
When winter came, the cricket had gotten heaps of record deals with his latest tunes, touring around the globe surrounded by hot babes and ninja-pirate bodyguards.
The ant was still stuck trying to build his concert hall, realizing that few people would help him with a project he knew nothing about himself, and he decided to go to college and become a boring accountant.
THE END.
The Community Scribble: make (y)our own metaroom! |

KC11
    

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8/23/2006 | |
Then their is the story of the criket who played all summer, while the ants worked all the time in order to get food for the colony. The criket laughed at the ants, saying that he would be truely famose. Winter came, the ants were full of food, and the criket starved.
The end!
Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>
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xan
    
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8/23/2006 | |
I like this thread.
Shall I move it to writings? |

AquaShee
   
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8/23/2006 | |
Your story has nothing to do with the situation at all. 
My story was a parody on yours, changing the moral and the winner, and adding ninja-pirates and hot babes.
Please don't try to be smart, it's not helping.
The new moral is that setting your goal too high will cause you to fail. And no matter how stubborn you say you are, a goal too high is a goal too high.
But sure, go ahead. Start a development team for a brand new game, try and lure in some experienced people and convince them to sacrifice their time for you. If you succeed, good for you! If you fail, well, things like this often die slowly and painfully...
The best things in the Creatures Community were made by very small teams by very good friends, who were often very experienced. The only way up is to start small.
The Community Scribble: make (y)our own metaroom! |

Norn7b6
 
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8/23/2006 | |
Norn7b6 wrote: oh my making a game does souned hard well a new game would be nice but i dont realy mined ether way im still having truble with c1 liftes and stuff maby we should try to get more people in to creatures and fix some problems first then maby when we have more knolege then we might make another creature game Post edited by mod - please can you punctuate your posts and make sure that your spelling is as correct as possible, as others may have difficulty just reading it. I've made your post more readable:
Oh my. Making a game does sound hard, well a new game would be nice, but I don't really mind either way. I'm still having trouble with C1 lifts and stuff. Maybe we should try to get more people into Creatures and fix some problems first. Then maybe, when we have more knowledge, we might make another Creatures game. |

KC11
    

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8/23/2006 | |
Hmm.
I might make a development group created to fix little problums in the creatures games.
Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>
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Don
   

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8/24/2006 | |
What sort of problems? 
Don
AmberCreatures
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AquaShee
   
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8/24/2006 | |
Ooh, that's a good idea. There are a lot of little things in the games that could use some fixing.
The Community Scribble: make (y)our own metaroom! |

KC11
    

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8/24/2006 | |
Yeah.
Like the OHSS in C2, although that already has fixs for it.
Anything else that needs fixing? Name it!
Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>
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Wup
    
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8/24/2006 | |
. TO THE CAOS TUTORIALS!!! *leaves*
ps. I haven't played Monster Raannnrrrnnchhdoggy |

Jacob
   
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8/24/2006 | |
The Man-o-war animal never growing from it's egg. 
Not really active around these parts anymore. |

awmanman
   
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8/24/2006 | |
Or some of C1's problems loading C1.02, C1.03, and C1.04 on slightly "older" P.C's.
Nine times have I been told im crazy and ten times I have accepted it. |

Don
   

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8/24/2006 | |
Since C3DS is available on three Operating Systems and is the most stable out of the games, we would stand a better shot at getting new players interested in that than any other title.
Don
AmberCreatures
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awmanman
   
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8/24/2006 | |
good point, And it has toxic norns8)
still, C1 and C2 deserve MUTCH more respect than they get.
C3DS makes itself look like a conpletly diffrent game somtimes...
Nine times have I been told im crazy and ten times I have accepted it. |

xan
    
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8/24/2006 | |
That might actually work out, KC. I could make a long list of ecology bugs in C3 that desperately need fixing... |

KC11
    

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8/24/2006 | |
Send it to me, and when I actually get a GROUP togeather, you will find a few agents on my website!
Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>
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Wup
    
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8/24/2006 | |
Meh, PRAY is too hard and room editor is too complicated. Brain in a vat is useless and the genetics kit is confusing. Sprite editor is just plain beh.
ps. I haven't played Monster Raannnrrrnnchhdoggy |

angel51431
    

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8/24/2006 | |
C2 norns are stupid. Fix that too.
KC, let me just say, if it doesn't work out and we laugh at you in the end, don't say we didn't warn you extensively.
Oh yeah, and on mods having experience? Where the hell did you get that idea... I'm an admin and I don't even know what caos stands for.
Yes, I'm the forum ... Any questions?
Rascii: You make my life difficult, angel. |

KC11
    

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8/24/2006 | |
Some mods...
Anyway, I am just going to fix up some of the broken things in different games now. Maybe I will try to start a game, Maybe I wouldn't...
I do have a nice little program that teaches you computer programing.
Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>
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awmanman
   
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8/26/2006 | |
I need to find a really good roome editor, unfortunatly almost no-one can do sprites, genes, programing, AND anti-bugging. It allways takes teamwork. Unfortunatly he problem with teams is they consist of different people, and the problem with different people is that have different ideas. Thats why It can be so difficult to make teams. Im still working on my Virtua-norns without a team. DIFFICULT!
Nine times have I been told im crazy and ten times I have accepted it. |

KC11
    

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8/26/2006 | |
You know what? Anyone who wishs to join my group, contact me saying so. You will be accepted, no matter what you can do.
I might as well fix a few problums with the editors. Maybe even make it eisy for people to gene edit norn BRAINS!
I once noticed a problum with the draconian norn females. Sometimes, a part of their tail seems to be floating in middair. 
Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>
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 Caves Dweller
Rascii
     Administrator

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6/18/2012 | |
I know on this website we generally frown upon reviving old threads, however, upon stumbling upon this one, I just wanted to share it with everyone.
Waaay back in 2006 we were pessimistic about an additional Creatures title, and now, here we are, over six years later, with a Creatures 4 game actually in the making!!
From this perspective, six months seems very reasonable to wait for a new game. In reality, we've been waiting for at least six years already.
- Rascii |