 | A great room made of C1, C2, and C3 graphics combined together. There is a fully functional control system featuring bacteria alert systems, food creation, holographic display, and chemical monitoring. A truly excellent room. You can get the update which adds some new agents and features by clicking here. |
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Just to let people know after digging around for a while I found the goldfish.16 file tends to get overwritten by the mechanical goldfish agent for some reason, (even though I dont think I ever injected it lol) so if you have the mech fish unless you can straighten out the image files I suggest removing the mech fish agent and reinstall Terra in an untainted world to recreate the image file lol. Unless anyone has an easier fix. ^_^'
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I re-injected it in another world and now it seems to work fine, but yeah when it was giving me the errors I had both the update and autokill on. But it's no biggie now, just as long as it works. XD
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Do you have the update for Terra, and autokill on?
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I keep getting a runtime error when I click the door to enter and exit Terra... Is there any way I can fix that? ;/
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Thank you, Malkin. I had some Norns randomly die there too, now I finally know what happened.
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Wonderful - how did I miss this?!
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Absolutely beautiful, but it's broken for me. The lifts and doors cease to work after a while with some agent error.
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Yes, the yellow bugs are highly poisonous.
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Are the little yellow insects in the first room (the one with the connecting door to the Norn Meso) supposed to be poisonous? I ask because a couple of my norns have dropped dead in that room without any obvious explanation -- they were young and relatively healthy without any outstanding needs as far as I could tell -- and the only conclusion I could draw was that they had eaten one of the insects and died as a result.
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As much as I enjoy Terra (which I tend to inject into every time I create a new world in DS because it adds more space and is easy to access), there seems to be a minor bug. I've noticed that the elevator which connects the first room -- the one where the connecting door is -- to the sandy beach begins to go wonky after a while and doesn't lower itself all the way down. The norns can apparently still get at it and use it...but it looks like one of those instances in which an elevator doesn't line up with the floor and you have to step up or down to enter or leave. A trivial thing, I grant you...but nonetheless noticeable.
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