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Improved Rest   C3DS   Varia | 6/4/2026  log in to like post  3

typeFood
authorGhostPutty
version1.0
There is a bug in the code that means base creatures don't produce Sleepase (the chemical that converts sleepiness backup into sleepiness) during regular sleep. This means they have a short nap where most of their sleepiness is converted into sleepiness backup so quickly they barely reduce any sleepiness. They only get proper sleep when they pass out. There is also a redundant bit of code and genome stimulus that means when they start resting (sitting) they are extremely unlikely to stop until they to fall into one of these short naps. This results in them wasting a lot of time sitting and waiting to fall into a short ineffective nap.

This improved rest does 2 things. I forced the production of sleepase during normal sleep and I made it so they can stop resting once their tiredness is reduced. This will mean they can be a lot more active!

Place in the bootstrap folder or JECT the script. The script will not be able to run if ANY creature is currently resting or sleeping. You may need to export them all first before it will work :(


 


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Varia
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