|
Genealogy Lobe Input C3DS Vermidia | 7/16/2019 | 3 |
type | Misc | author | Vermidia | updated | 5/4/2022 | version | 0.90 | Allows norns to sense more kinds of their relatives, using a cos file to input this information in the brain similar to the sensorimotor lobe input.
Note: This is version 0.8 because everything should work, but it hasn't been tested to see if it works correctly. It at the very least shouldn't crash the game or error.
0.81: Runs every 10 ticks instead of every 101 now
0.82: Grandchildren are correctly calculated now
0.83: Most Offspring (and Mates) were not calculated correctly. Now they are
0.90: Completely cut out the sex-checking part of neurons, so it's just family position now, also now checks if a moniker even exists in world history before doing anything, hopefully preventing errors. |
|
|
You need to add the actual lobe in a genome first, then you can assign a tissue id to use in receptors and emitters, or use the inputs in a brain tract. As long as the lobe's moniker name is gnly, it will always receive the input from the agent.
| |
|
I just have read your Readme text, that sound awesome. Do all of these lobes are active by default, in the agent?
| |
|
They can sense who their relatives are, that doesn't necessarily mean that they will not breed with them unless the genome is properly set up for that. This is more of a modder's resource.
| |
|
Oh my gosh, thank you! I finally don't have to worry about my creatures inbreeding anymore!
|
|