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Classic Fainting   DS   the1whoscreams | 2/22/2019  log in to like post  1

typeMisc
authorthe1whoscreams
updated12/18/2021
version1.2
The fainting mechanic from Creatures 2, now in Docking Station. Now, when a creature falters, they will fall unconscious and stars will spin around their head until they either die or are woken up with a glucose injection from the included syringe or from another source. (You may not want to use this with creatures prone to faltering when mildly inconvenienced.)

When the agent is removed, all comatose creatures will wake up and standard falter functionality will return.
 
 
C-Rex | 4/19/2019  log in to like post

This is a pretty good concept, but I find that the threshold for fainting is too high, and I'm not a fan of how the syringe has a delay before you can use it again.


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