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Tell me about your roleplays :D    
Zurinsel13

Zurinsel13
Austria  

 visit Zurinsel13's website: Random maybe
  8/29/2017

Hello guys, as somebody who frequently roleplays, I would be interested to hear what type of stories you have, how do you build (if you play dungeonmaster/masteroftheuniverse) the worlds and the characters? What eras do you have, does it usually play on earth?
Also how do you play? What I actually mean by this question, I find it most interesting how some players play each day in an rp (me included) or do you skip around a lot and sometimes whole months or year passes.
Also how much of your story line is planned, how much is just spontaneous? I used to play very randomly, but nowadays, it is tightly planned.
I will tell you a bit about my current roleplays:

The older one is around 1 1/2 years old and is set in ancient japan around 1700. From clans battling a corrupt man, who declared himself shogun, mystical beasts, legends, samurai, ninja and even pirates are on board. Sadly I am a bit stuck with story at the moment, because my friend and I decided to have over 200 characters in total, it is massive and needs a lot of thinking to come forward with the story.

The newest rp I have resolves around earth in the year 2030, a global fungi epidemic has lead to a zombie apocalypse, while down in the deep ocean flourishes a city which is untouched by these problems. Plus a new VR game called Aurora is now the real deal in the city and almost every kid plays it (a game within a game, if you call it so) The remaining people living on the surface has to battle with survival,food shortages, zombies and fights in their own groups. Oh plus contagious mutations are a thing. This roleplay was build just a few days ago and works pretty well so far.

For my next rp I would like to build a Victorian Era story with vampires, maybe a bit Castlevania like, though it will take me quite some time to build a new one that fast. Let's see how well this one will work out, if it is finished.

I would love to let you read passages of these rps, the problem is, that everything is played in german, so I would have to translate a lot. If I find the time someday I will publish a part here :)


"Vision is the art of seeing what is invisible to others"
-Jonathan Swift

 
jcnorn

jcnorn



  8/30/2017  1

Exciting! I started playing D&D this year, as a DM. So far I'm only doing the one campaign, homebrewn. It has a fantasy setting, typical of d&d, where my players are currently in the middle of trying to find a missing person and/or kidnapped children. They are unsure if it's connected or not. But they feel like they need to find the missing person soon, because he is their friend and they are kind of freeloading off of him in the current town they are in xD

I did start a bit of a one shot last night, on a discord-server, with some fellow fans of the show Critical Role. It was a lot of fun! But we didn't manage to quite finish before people had to get to work/go to bed. So we paused it at delicious cliffhanger. They are searching for their friends in a mountain and there was some kind of quake and rocks started tumbling down. One of them didn't make their Dex-rolls. :D

 
NornBreeder
Brewer of Tales

NornBreeder



  8/30/2017  1

I've been playing tabletop rpgs in some form or another for about 15 years now. I started off playing made up system set in a giant gang city world infested with all sorts of monsters and whatnot. We basically just made up rules as we went and rolled d6s to determine whether things worked. (We were in middle school at the time).
Moved on to the Alternity system shortly after for a crazy scif fantasy universe of our own design. We would often switch GMs mid session and incorporate any and all ideas that poped into our heads.
Then I moved on to D&D. I had been turned off by 3.5. I'm sure it's a fine system but the people who played it seemed more into the numbers and splat books than the actual content of the campaign. So I picked up some 1st edition books and taught myself to play, creating my game world Frevaria that would serve me and my players for the next 10 years.
Over the years I think more than 100 different  players have stepped foot in Frevaria, (all face to face games, I dont do online games yet) and I have since converted to 5e rules because they are a great balance of rules to role play for my storytelling needs. The great thing about running a world for so long is that things are very strongly bound together. Things that my players did 8 years ago affect the games I've run in the last months. Players who have never met one another have made an impact over the gap of time and space, and that's just an amazing experience to observe.
The bad thing about running a world for that long is that you know little things about the world that no one else ever will. There will never be time to inform players about every past interaction or piece of obscure lore you came up with.
I have a plot to end my world in a cataclysmic invasion by the Githyanki, who have been plaguing various parties of adventures since my earliest games. I want to provide my current group with a big world changing event and a good dose of closure for me. A friend I am mentoring will then take over DMing his own world and I will finally be able to run a chareter of my own for once.
I have also run a fallout game set in my hometown using the Savage Worlds system, designed a pokemon rpg based on a system of my own creation that was too painfully clunky to ever be fun, played my fair share of Kobolds Ate my Baby! and have run quite a few Call of Cthulhu games (which may be my favorite system and games to run).
I am currently working on a sort of simulation rpg based on ideas from creatures, shadows of mordor, and a handful of other pieces of lore from my rambling mind.
Glad to see other rpg players in the community!

 
jcnorn

jcnorn



  8/30/2017  1

I have heard about the 3.5 being very off-putting for a lot of players. Being so late to the game I'm spoiled with 5 working so well for storytelling.

And so exciting with a fellow world-creator! What did you find hardest with creating your world? And what was the easiest? I'm just starting to flesh out my own world for my players. So far they have a village, two towns and the knowledge of there being more towns/villages around. But they haven't visited them yet. I'm trying to start small and expanding as they explore further.

 
gemverse

gemverse



  8/30/2017  1

i love to roleplay with my original characters! i've done roleplays that would have gone on forever if it hadn't been for activity dying out.

my first and by far my favorite (albeit kind of cringey since we were collectively 12-14 or near that) roleplay was a TF2 OC roleplay. i met one of my best friends ever through a relationship between our characters, and we're still friends to this day! the roleplay itself ran on for about three "seasons", so i won't bore you with the story.

with said friend, we took our characters from that dead RP, added more of our own and made a huge universe out of it! several linked universes technically but! again, it's incredibly long and i have no idea how to sum it up. plus there's a few fandoms we mixed in that i would have to spend forever explaining the mechanics of.

i haven't found such a large dedicated roleplay (that i liked) since, and my best friend is busy with uni so they can't RP anymore. :C

that being said i'm always down for a little 1x1 with OCs


casual creatures player, huge pokemon fan
---
please use he/him pronouns for me : )

 
NornBreeder
Brewer of Tales

NornBreeder



  8/30/2017  2

jcnorn, it sounds like you are off to a great start. Build only what you need at first and the rest will form as the players explore. That way, when player X really wants to find an ancient bullywug temple in an attempt to learn the ways of the frog monk Croakus, you can accommodate them their weird special thing.
My opinion is give everyone their weird special things (make them work for it of course) but they will love you for giving it to them, and they will actually fear, hate, and pursue the villains that stand in the way of their special slice of your world.
I had a friend who wanted a dragon. So at one point I had this epic session with dopplgangers and they were slowly taking out party members one by one, who I then secretly instructed to behave as themselves (with a special "tell";) but the players were actually now dopplgangers and they were doing an excellent job of stabbing their friends in the back. Eventually the shape-shifting charlatans did such a good job getting rid of their fellow party members that the whole squad was captured. When the real party members all woke up in a series of cells with no equipment they plotted escape, rescued some other victims, and retrieved everyone's items. They ended up with an unclaimed egg, which later hatched into a tiny red-dragon!
Now my player was pretty excited... until i handed him a tamagotchi and told him to keep it alive till our next session; its final form would determine how well he had raised his dragon.
Turns out he took really good care of the tamagotchi, so the dragon grew up to be a loyal companion and steed, until one day the githyanki popped in and when the monk tried to sick "Scorch" on them the dragon was bound by ancient pacts to join the giths! It was a heart-wrenching moment, and you better believe that monk (and the sympathetic party) put everything on the line to "rescue" that dragon.
(Don't worry, they reunited and are plotting revenge.)
Anyway,
I hope you have a great time with building your world with your group, its a great way to express some creativity and you get to learn things about your friends that most people wouldn't have a safe way of normally expressing. Be open to your players ideas, no matter how silly or insane, and make sure to tell me some of the crazyness you come up with.

 
jcnorn

jcnorn



  8/31/2017  1

That's awesome! I love giving my players props, so I might grab that tamagotchi idea :D If any of them ever feel the urge to own a pet ;)
So far it has been pretty tame in my world. Some troubles here and there that they are sorting through. They are mooching off of an NPC who is supposedly a friend of the family of one of the players. Though the player himself have never met this person before. So who knows if he really is who he says he is? XD But they are living in his house for free, getting fed and spoiled. One of the players is taking good advantage, going to him asking to borrow money constantly xD While another one is feeling genuinely bad about the free-loading they are doing. Last group-session this NPC got kidnapped. Which put a halt to the main story, as they really want to find and save their gracious host :D

 
Mandymom

Mandymom



  9/1/2017  1

I haven't done tabletop role plays , but I have done several forum role plays in the past. I usually create a premise, and go from there. I don't disallow any actions to be taken (I'll make something up as I go along)

Grendels aren't so bad, but I love Ettins! They're adorable! The complexity of creatures is quite amazing.
 


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