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Organ does not seem to exist   
IndigoBeam

IndigoBeam



  1/23/2025

Hello! I'm using the docked DS and I am currently working on two geng projects: Plant norns (get glucose using photosynthesis instead of eating) and one with a bunch of miscellaneous changes to fix pet peeves. Both of these seem to have trouble with their organs being recognised.

The Plant norns have an organ called 'Chlorophyll', which has a few reactions for photosynthesis. The official biochemistry kit shows that the organ exists, but xray+ shows nothing and there are no signs of the reaction happening.

The other norns have a uterus even if male. This is a fix for a problem where non-binary norns get pregnant but cannot lay the egg (I usually have the Nornbinary update active). Instead, I made a male-only gene that makes testosterone damage the uterus. However, although 21 organs are showing in biochemistry, xray+ doesn't show it and seems to think the Timeline is being killed instead. After it died, I tried lowering Life and the Norn aged up. [nquestion]

Xray+ does not seem to be the problem since it acknowledges the existences of organs on Norns that I have downloaded.

Does anyone know how to make organs display and work correctly, assuming that there are valid genes inside?

 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  1/23/2025

Xray+ doesn't know what each organ is, it has no way to tell the heart apart from the timeline, so instead it relies on a catalogue file which lists the organs in order. This causes problems with all modded breeds that add new organs, especially if they're added into the middle of the genome, like the thermal regulation organ in TWB/TCB. To "fix" this you need to make a new catalogue file, which will then be incompatible with other genomes.

On a side note, my Thistleferns do the same thing as your plant norns, I wonder how similar they are!


Creator of the TWB/TCB genome base.

 
IndigoBeam

IndigoBeam



  2/11/2025

Hi! I finally remembered to come back here and reply to you. Your reply was really helpful. I went back to the genome and found it that it was an issue with half-lives. I managed to fix that issue!
 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  2/12/2025

Ah, yes it's important to adjust the chemical half-life gene every time you make a new chemical. Also as a suggestion, instead of making testosterone destroy the uterus, it would probably be better to have it shut the uterus down by setting the clockrate to 0. Organ damage triggers a prostaglandin response which uses up amino acid and depletes muscle tissue.

Creator of the TWB/TCB genome base.

 
IndigoBeam

IndigoBeam



  2/13/2025

I see. I am currently looking at the genome but I cannot figure out how to tell the gene what to do with the clock rate. I've tried implementing your suggestion but the gene seems to say 'if testosterone reaches a certain point, something happens to the clock rate'.
Also, will setting the clock rate stop all genes in the organ, or only receptors, emitters and reactions? Since I made the OP, I made a few other organs with the same logic that need to 'turn off' when some conditions are met, such as a particular life stage. Some of these genes are stimuli and I want those to turn off too.

 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  2/13/2025

Set the testosterone threshold low, nominal to the normal organ clockrate, gain to maximum, and tick the box that says output reduces with increased stimulation. That should basically grind the organ clockrate to a halt.

As for stimuli I don't think they care which organ they're in or what its current state is, they function independently of it. If you want a stimulus gene to turn off at a certain lifestage, you can make a second stimulus gene that switches on later and place it lower in the genome than the first one.


Creator of the TWB/TCB genome base.

 


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IndigoBeam
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