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Editing a corrupted world   
creature_345

creature_345



  10/31/2020

Hey all.

I've got a possibly corrupted world with somethings I'd like to save. I'm wondering if it is possible to edit a corrupted world. The problem stems from a single malfunctioning agent according to engine log file so I'd like to be able to offline delete it from the world using some sort of editor. Maybe someone knows of such a thing?

If you're interested, the agent classifier is 1 9 32308, script 1 9 32308 128.

 
ylukyun
Patient Pirate

ylukyun

Manager



  11/1/2020

I'm not sure about editing a world. There might be a backup you can restore from. At the very least, you can save genomes.

First of all, what happens when you try to load the world? Can you copy and paste the exact error message you get?

 
creature_345

creature_345



  11/1/2020

This is the message with autokill disabled, only way I can get it to load:

"Runtime error in agent 1 9 32308 script 1 9 32308 128 unique id 90276604
MVSF only works on autonomous agents
... rpas va02 targ endi {@}mvsf 0 0 part 1 scam targ 1 cm ... "

I've determined that the source agent that faults out is the Eggernator (https://creaturescaves.com/downloads.php?section=COBs&view=1808).

 
FlyingEttiNorn

FlyingEttiNorn



  11/1/2020

can you not force-kill the agent? Nothing about the eggernator should make things crash, from my experience, unless the game happened to autosave right before you spliced something and that caused the crash?
 


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