Development Forum |
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Complete/Comprehensive Genetics Kit Ref? | |
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Alkalide
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2/27/2018 | |
I've been mucking around with the C3/DS Genetics Kit, and I'm constantly running into the problem of not knowing what the things that aren't labeled are or do. Specifically, what the real names of the numbered IDs in the 'IT is' drop-down menu in the gene editor, and things like that.
I've rummaged through the GK's help documents and done a bit of searching online, but I can't seem to find the information I'm looking for. Is there a resurce somewhere that names all the stuff that's only numbered in the Genetics Kit? |
Sanely Insane
RisenAngel
Manager
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2/27/2018 | |
The list here lists what all the "IT is" numbers refer to, at least (specifically the Noun IDs).
Unfortunately, I don't think there's a full list of all that stuff anywhere, or at least anywhere that's still online/accessible with web archives.
~ The Realm ~
Risen Angel's Creatures Blog
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Alkalide
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2/27/2018 | |
That's helpful, but not quite what I'm looking for. Is there a place I could find tissue "IT is" IDs and things like that? |
KittyTikara
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2/28/2018 | |
Do you mean things like the Noun IDs or the full names of the tissues themselves? If it's things like the Noun IDS, I think you can find some of the ones your missing on this blog post here. If it's the tissues full names, I could write out some of them but I don't know what most of them do.
The Mobula Ray - My Creatures blog |
Alkalide
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3/1/2018 | |
If you could write out the tissue names you know, that'd definitely help. I found that blog post myself a few days ago, and it was useful, but I immediately started wondering where the neuron function descriptions came from. I'm just running into so many holes in the GK documentation, it's incredibly frustrating. And on a somewhat-related note, for some reason, I can't choose what organ to attach new receptors or emitters to. Maybe I'm just not looking in the right places? |
Sanely Insane
RisenAngel
Manager
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3/1/2018 | |
If by "tissue" you mean the "tissue 2: noun" that shows up in instinct genes, those refer to brain lobes. If it's not labeled, it's not used (there's no corresponding brain lobe for it to refer to). I believe this list varies depending on the creature's brain genes, but I'm not sure on this.
As for the "IT is " IDs associated with the tissues, I'm pretty sure those don't vary across them. If they're labeled from 0 to 39 (which is most of them), they refer to Noun IDs.
They might not do the same thing when referenced (for example, an instinct referencing tissue 3: stim ID 26 would likely be different from an instinct referencing tissue 2: noun ID 26), but the references themselves are static. Unfortunately I don't think the exact effects are listed anywhere; you'll likely have to figure that out on your own through experimenting.
Amai likely got her descriptions from "Brain.catalogue," located in your "Docking Station/Catalogues" folder. It can be opened with any old text file, but do be careful about editing it (it might break the game if you're careless).
As for not being able to put newly created genes into organs: that's because the Genetics Kit automatically puts new genes at the very bottom of the genome. If you organize the gene listing by number (scroll to the far left of the gene editing window and click the "#" heading), then scroll down to your newly created gene and select it, you can move it up with the "Move Up/Down Buttons" on the right of the Gene Editor window (Slow moves it one gene at a time; fast moves it 7-8 genes at a time). Keep moving it up until it's listed underneath the organ you want it in (if you open the gene after moving it, you'll see the "Organ" detail has changed).
~ The Realm ~
Risen Angel's Creatures Blog
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Alkalide
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3/1/2018 | |
Thanks for the info! All of that is super helpful, and has gotten me over the initial problems for now. |
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