These norns are my most advanced to date.  They have the latest CFF genome,
including a fix for homesickness not being overwhelmed properly by hunger,
they have a fix that will make them want to wait a while after mating,
they also have several additional traits that change their behavior and 
make them more interested in plants, flowers, bugs, and critters, 
not being above munching on one if they are hungry enough.  They have a 
few other natural behaviors as well... a bolt reflex when hit, desire
to bring eggs to a nest if they pick them up, and they also are a bit 
more independent and like to explore.

CFF norns are part of an ongoing project to improve the C3 Genomes
and to fix many of the problems they have, such as incomplete reactions
and unused neurons, stimuli, and words.  The goal is to put in everything 
that was missing from previous games and more, to allow them to live up 
to the full potential of the C3 game engine and the creatures' more
sophisticated brains and biochemistry.

They include Vampess' CFE Fixes, as well as others, which are detailed
in the project thread at: 

http://www.creaturescaves.com/forum.php?view=12&thread=5575

Genetics Note:  These creatures are currently genetically compatible with any
creatures based on the CFE genome, but that may change as the project goes on.
Any genetic imcompatibilities will be noted in the readme files and the thread.

Note:  Do not crossbreed these with other CFF-based norns, as they WILL get
misplaced genes and serious genetic problems.  Any other CFE-based creatures
should be fine though.
