As always, for today's releases, go to ccsf2020.tumblr.com! But I do recommend checking out today's video because Amaikokonut did a special clip for the release of the SERU Drop Point!
Creatures Memes: Send in creatures-related memes to have them featured in the video! You know the drill. Wolfling Wheel: Suggest events to go on the wheel during the Wolfling Run! Questions for Steve Grand: Send in any questions you've always wanted to ask Steve Grand but never got around to it and I'll bother him relentlessly until he answers!
Amaikokonut has released version 1.1 of Puppeteer, a Java program allowing you to generate graphics of creatures in different poses and with any combination of sprites! Check out this blog post for more info and a link to the GitHub repository.
Today, the folks over at Openc2e would like to announce a new major milestone release of the OpenC2E engine! Designed to recreate and re-implement the engines of Creatures 1 to Creatures 3, it has been long in the works!
The new version can be found on the Github. People interested (such as C++ programmers) in helping the project should contact the lovely people at the Caos Coding Cave Discord for further details!
I think some people have already spotted, but for the less eagle eyed, I released the Dappled Velvet Norns today.
I had wanted to include a plant, a critter and a toy in the pack, but the coding on the plant ended up eating lots of my dev time so the critter got left on the cutting room floor.
My goal was to create something with a hint of C2 norn breeds in them, but still fit the visual quality and aesthetic of C3/DS.
The designs for the seed dispenser and the teddy were done by my four year old daughter, I then modelled and rendered them. I am happy to say that she has a growing love for Norns, but she just can't help herself from making eggs until she hits the breed limit.
Anyway, I hope you enjoy them, and feel free to throw any comments or questions my way.
Thanks all!
Alex
EDIT:
It is worth noting that I have only been able to test the agents and creatures in the environment they were developed in. If there are any bugs or missing files, please give me a shout!
I'm Kae (previously Knux Econa or Kaelis Ra) an ooooold school metaroom developer, and gengineer: I was involved with the creation of Mermaid Caves (MMC) and Aquatilis Caverna, as well as the Akatora Norns waaay back when.
I'd like to get some information about people's priorities for metarooms, metaroom themes and features, along with some basic info about what operating system people are using, how much ram they have, and what sort of CPU they have. (Just for some basic information to help with working out what to look at regarding performance requirements, etc)
I'm also working on a metaroom background for the first time in many many years, utilizing blender, so this information will be very helpful. I also plan to make the results available to the community for other metaroom creators as well!
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.