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The Biodome and Lost Cave Updated!   
Liam

Liam
Australia  

 visit Liam's website: Spellhold Studios
  8/6/2012  1

The Biodome and the Lost Cave have each been updated to v2! With a whole hoard of bugfixes, make sure to grab them from the below links. Big thanks to ylukylun for continued hosting and to everyone who submitted bug reports!

The Biodome v2

The Lost Cave v2

Thanks to everyone for their continued support.


- Liam / K'aeloree

Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community

 
RisenAngel
Sanely Insane

RisenAngel
United States  
Manager


 visit RisenAngel's website: The Realm
  8/6/2012

I'd like to point out that creatures are not rigged to push lift when they want to go down - I know the C2toDS lifts are sophisticated and all that, but in their current state they aren't instinct friendly. You might want to give the lifts a pull script so that poor little creatures don't get stuck up high because they can't pull the lifts.

In addition, the Lost Cave is still somewhat buggy - the lift still flies off to oblivion if a creature pushes it, and the tubers are visible when growing and therefore tend to confuse creatures a lot.
Edit: I've had a pair of caterpillars get over to the other side of the bridge and start hallucinating the presence of a plant there. Trying to pick them up throws a "MVSF only works on autonomous agents" error. In addition, I took a look at the code, and both seeds in the metaroom still give "eaten food" stim as opposed to "eaten plant" stim.

The Biodome, on the other hand, is working perfectly fine (apart from the lack of lift pull scripts). I've yet to run into an issue with it.

All in all, I'm happy to see these get updated. I've been looking forwards to it for a while.


~ The Realm ~
Risen Angel's Creatures Blog


 
Jessica

Jessica
United States  

 visit Jessica's website: Discover Albia
  8/8/2012

Thanks for the fixes, Liam! I'll have to try these out soon, and I imagine I will be using the Biodome a lot more with the fixes. Thanks again for taking the time to work on these metarooms!

Discover Albia

 


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