creatures caves welcome, guest
downloads   gallery   dev   community   creatchi   forum   mycaves
bookmarks | search | post new topic
Development Forum
old
Genome development   
fuzzlet

fuzzlet


 visit fuzzlet's website: Norn Tree
  9/20/2018

When creating new base genomes, is it better to start from the default genomes or work from user made genomes? I know I've seen both happen, but I'd like to know what is usually preferred.
 
Dragoler
Wrong Banshee

Dragoler
United Kingdom  


  9/20/2018

If there have been major advances made to the genomes, such as fixing important bugs (canny, CFE) then you should probably start with community made genomes as a base.

Just one more tweak before bed...

 
fuzzlet

fuzzlet


 visit fuzzlet's website: Norn Tree
  9/20/2018

Okay, thanks Dragoler! Forgot to consider the whole buggy side of things, so yeah, community made genomes sound like the best starting point
 
ylukyun
Chaotic Chimera

ylukyun

Manager


 visit ylukyun's website: Engineering
  9/21/2018  1

Make sure to tell people which genome you used as a base - it can be important when crossbreeding!
 
fuzzlet

fuzzlet


 visit fuzzlet's website: Norn Tree
  9/21/2018  2

Will do, yluklun! Am most likely going with CFF
 


downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
1 online
Malkin
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki