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C3/DS: Making norns that "eat" w/o food   
Freezair

Freezair



  8/24/2018

Forgive me if this should go in the Help forum. I'm still very, very new at messing with genetics in general, so I don't know much of anything yet!

I've always found interesting those breeds that can "eat" through unusual means--such as by hitting other creatures or by kisspopping. So for my very first foray into "real" gengineering, I wanted to create a creature with such a feature.

My initial idea would be a creature that "ate" by interacting with flowers (in flavorful terms, it would be sipping nectar), but I noticed "flowers" weren't a separate stimulus item, so I had to downgrade it to just "friendly plants." I thought I figured out the stimulus genes easily. I made two new genes, present in both sexes, which switch on at birth. Both of them have the input stimulus "played with friendly plant." One causes an injection of Fat, Starch, and Protein at the stimulus, while the other decreases the related drives.

Unfortunately, when I test the genome, these genes don't seem to work. Whenever the creatures interact with the friendly plants, nothing happens--according to the X-ray agent, nothing is happening to either their starch, fat, and protein, or their drives. I tried fiddling with several of the different "do this" inputs (quiescent, pushing, hitting), but none of them seem to have an effect. I even turned the sliders all the way up to maximum, but I'm not seeing any effects.

I haven't given them instincts or anything yet--just instructing my test creatures to "push plant" and using the CRC and X-ray to monitor what happens. (Incidentally, the test plant I was using was the Chili Pepper Plant from the Hardman Pack.)

What sort of things do I need to do to make my stimuli function properly? Explain simply if at all possible--like I said, I'm still very new to this! I've read the tutorials linked to from this site's dev area, but I'm still not sure.


 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  8/24/2018

This is probably an issue with the agent rather than the Creature's genetics (though i'm unsure if adding in two stimuli genes for the same stimulus would work as intended). Not all agents have the necessary code to allow Creatures to interact in certain ways; the plants your Creatures may have been trying to push could have not been set up to allow pushing, so the Creatures would be getting the disappointment stimulus instead, and would eventually become hesitant to perform that action entirely.

Creator of the TWB/TCB genome base.

 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  8/24/2018

If there's two stimulus genes set to the same stimulus, the gene with the higher gene number takes precedence. For example, "play with friendly plant" gene #700 that gives pain would make the creature frown and flinch if the "play with friendly plant" gene that lowers pain and crowdedness was gene #699, and vice-versa. So unfortunately you only have the four chemical slots per stimuli, though you can use this so that creatures of different lifestages or gender react differently to certain stimuli.

Beyond that you did have the right idea, but as Dragoler said it's possible that the plant agent you're using isn't coded to give that stimulus. I'd recommend trying a different plant agent; I can assure you the plants available from the Realm will provide the stimulus.


~ The Realm ~
Risen Angel's Creatures Blog


 
Freezair

Freezair



  8/24/2018

@Dragoler

Good to know! I still don't know that much about the inner workings of these games. It wouldn't surprise me if a plant made mostly to be a vendor had no push script. I have a few metarooms with plants that I know respond to being pushed, so I'll have to try them in there. It also explains why another gene I changed DID work just fine--I made them enjoy hitting pests, and they had fun slapping their way through Stingers.

@Grendel Man

I had a feeling that might be the case. Which is a bit disappointing, as I can't make them get all their nutrients JUST from friendly plants, but I could fall back on food nonetheless.

 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  8/24/2018

Freezair wrote:

I had a feeling that might be the case. Which is a bit disappointing, as I can't make them get all their nutrients JUST from friendly plants, but I could fall back on food nonetheless.



There are other ways to get all nutrients from a single stimulus, such as setting an unused chemical to one of the 4 slots, then adding in a reaction which splits that chemical into two nutrients. That would just be one method, the great thing about genetics is you can solve problems in lots of different ways!


Creator of the TWB/TCB genome base.

 


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