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what are you working on?   
xan

xan
United States  


  2/28/2018  8

Realized a dev forum of all places doesn't have this kind of topic o-o seemed like a conspicuous absence.

Share what you're working on! even if you don't intend to complete it. Images are cool too.

one thing i'm working on right now started out as a dummy gadget to break up large stacks of agents (like how the egg finder will stack a jillion eggs all in the same place), then turned into a magic words joke extension, then turned out to be an effective if haphazard way to move piles around...


 
fuzzlet

fuzzlet


 visit fuzzlet's website: Norn Tree
  2/28/2018  1

Pfft, that's amazing! While I haven't actually started my next project yet, I intend to make a version of Fallow norms with more deerlike behaviour.
 
Linda

Linda


 visit Linda's website: My deviantArt gallery
  3/1/2018  1

Oh my god, that GIF is amazing :D
I'm casually working on a small metaroom project - already finished the background, mapping, overlays and fav place icon, now I need to fill it with agents and make the transportation devices work.
Once I'm done with a bunch of sprites for the objects, I'll probably ask some more coders for help. :)
The background image is uploaded to my deviantArt: http://fav.me/dc2inpo

 
skerit

skerit


 visit skerit's website: Skerit
  3/1/2018  5

I'm still working on my C2 wolfling run monitor, though I am getting sidetracked a bit: I'm currently adding a peer-to-peer warp implementation.

Because C2 players deserve to exchange Norns, too! :)

 
Alkalide

Alkalide


 visit Alkalide's website: Alkagen Creatures
  3/1/2018  1

I'm starting work on a new norn breed, which I'm calling Alkali norns. The name's not just based on my username, but because I'm basing a number of their behaviors and certain aspects of their appearance on the alkali metals from the periodic table of elements.

I'll also be including a number of other additions to their genome which I think will make them seem more... animalistic, I guess?

 
Zurinsel13

Zurinsel13


 visit Zurinsel13's website: Random maybe
  3/6/2018  1

Drawing scribbles of Agents and Breed ideas during uni lectures, like Fish cake, Zora Norn that look more like BOTW, Sheep Ettin, etc :)

"Vision is the art of seeing what is invisible to others"
-Jonathan Swift

 
Pilla
Fuzzy Dragonhat

Pilla


 visit Pilla's website: Pilla's DS Agents
  3/6/2018  8



Yeaaah I still need to add some more wildlife, (patch) plants and just general stuff. :P


Visit my Creatures blog/website - Pilla's DS Agents
Join us on Discord - Caos Coding Cave
Visit/contribute to the Creatures Wiki

 
Merboy

Merboy



  3/12/2018

That looks really awesome, Pilla!!! Keep at it!!!

The Lantern Light.com
 
GirlySatan
Devil COBbler

GirlySatan


 visit GirlySatan's website: GirlySatan's Main Page
  3/13/2018

I been fighting depression with working on my creatures world. I dunno if anyone wants to try it out because I have it but haven't gotten much feedback on bugs.

Devilishly Yours,
GirlySatan [devil]

 
ylukyun
Patient Pirate

ylukyun

Manager



  3/13/2018  1

I'll try it, GirlySatan. Is it up for download somewhere?
 
Merboy

Merboy



  3/13/2018  1

*gives GirlySatan a big, big hug* You are awesome and very loved.

The Lantern Light.com
 
JackBogert

JackBogert



  3/24/2018  3

Hello, I have been a creatures fan since I was a young kid, In recent days I have been revisiting c3/ds aiming to create a metaroom.
So far I have just followed the tutorial to create a super basic plant in caos to start getting the hang of the scripting language for this game.



also working on making a 3dmodel to use as the room graphics.

Metaroom image.


I'm thinking it would be fun to resize the dome and make a snow layer so it covers the different environments different Norn breeds would reside in.

I was thinking to make mini versions of the dome as specialized environments for toxic Norns or CA less rooms for Geats, I'm not soo well versed on what exactly is happening with Geats erasing CA's from rooms so that would prob end up being last.

I'm also aiming to add lots of trees/bushes ect using blender's tree generator expansion.

 
Merboy

Merboy



  3/28/2018  1

Oooo it looks fantastic! Keep at it! And I know that may be, to use your words, just a "basic plant" but that's exactly how you should begin. Start small and grow from there. You're well on your way. And who knows? You could be the grand architect of one of the Community's best metarooms ever! Keep it up!!!

The Lantern Light.com
 
JackBogert

JackBogert



  4/1/2018  2

Thanks for the reply Merboy.

Still messing with the room image.


 
Sanglorian

Sanglorian



  4/28/2018  2

I've been working on and off to create vector images of norn-like creatures called Lifs, which I've shared on the open source art site OpenGameArt.org:




I think vector art is a good pick for a game that involves breeding, mutation, evolution, etc.

 
Elegnaim

Elegnaim



  4/28/2018  4

Adding a Vision Lobe to C2.

Usually in C2, norns only get input about what they see from the Source Lobe, which only registers stuff that's moving near them really, and not what they *actually* have a line of sight to.

Adding this involves two parts:

1. Creating a new 40-neuron lobe which corresponds to stuff in the Attention lobe.
2. Adding scripts to update this lobe.

For the latter, I wanted to add a time script to the norns themselves but this isn't working, so what I have right now is an invisible object somewhere in the world that triggers a new event on the norns every 10 seconds which refreshes their vision lobe.

 
Linnet

Linnet


 visit Linnet's website: my neocities page
  1/21/2020  3

I'm working on a model / Blender file set up to streamline rendering sprites for C3/DS breeds. I've got the basic Norn modeled with sample textures, and the render compositing mostly set up: the lighting still probably needs some tweaks, since it's on the dark side. It's set up with compositing to automatically render out onto a pure black background with the edges already cleaned (with an adjustable degree of anti-aliasing). Here's a shot of the model and a couple game-scale-ish test renders.

Model
Side render
Front render

The end goal is to have all the required sprite poses keyframed so you'll be able to set appropriate dimensions, set your range for the body part you need to render, and have everything all set. (The original goal was "press one button and have it spit out all your sprites", but changing the dimensions of rendered output mid-stream appears to require Python scripting, so I scoped back a bit.)

Everything's rigged and ready to pose. My next goalpost is to get all the facial expressions set up and render out a test head.

 
SpaceShipRat

SpaceShipRat



  1/21/2020  1

@linnet that sounds amazing, how "plug and play" is it? If one were to model their own breed could they use it?
 
EmrisKronos

EmrisKronos



  1/21/2020

Zurinsel13 wrote:
Drawing scribbles of Agents and Breed ideas during uni lectures, like Fish cake, Zora Norn that look more like BOTW, Sheep Ettin, etc :)



now you've got me thinking about that goofy Bauhaus song about fishcake. does it have a potato?

 
Linnet

Linnet


 visit Linnet's website: my neocities page
  1/21/2020  1

@SpaceShipRat It depends a bit! If you mean starting from scratch modeling your own body parts, you'd need to weight the corresponding part to the respective bone of the armature. The head I think would take a little more set-up: if you're starting with a really different head, you'll need to weight it to the face bones and then probably re-keyframe it with new expressions.

If you're thinking of something simpler (like new body textures and unique hair) that should be pretty streamlined- you'd just need to create new textures and parent hair to the head. Or if you want something like Hardman wrist fluff, parent it to the corresponding body part. The model is already fully unwrapped, excluding the eyes, which use a generated texture.

Short answer: something in the Chichi/mall breed spectrum should be pretty simple, something like the Yautja norns would require a bit more work, but you'll still have a framework to start from to save some time.

 
SpaceShipRat

SpaceShipRat



  1/22/2020

I see. Maybe even just parenting the new body part to the old, and making the old one invisible? I've only used Maya, and not Blender, but it all should be fairly similar.

Stuff that actually deforms, like feet, tail(?) and head would actually need to be re-weighted, yeah.

 
FlyingEttiNorn

FlyingEttiNorn



  1/22/2020  2

DANG! this is even more of an incentive for me to learn blender i guess LOL. keep it up!
 
Felix

Felix



  2/1/2020  1

I'm working on some sprites :) outside of Creatures I'm working on a bunch of art and creative writing stuff. :D

I don't know anything about coding or how to tinker with DNA or anything like that. I have ideas for stuff I would make if I COULD, but I'm just no good at the technical stuff no matter how much I try to learn. All I'm good at is art/graphics and music. So I'm lurking around, waiting to see if anyone will post that they're making a thing but they need some help with graphics and/or want original music for a metaroom. :D

 
peobs

peobs



  2/12/2021

Hey,
I got finally a combination of DS/C3+C1 successfully running on my older MacBook pro using Wineskin.
I use a HexEditor to work on genetics as the GeneEditor and display but not edit Gen files using Wineskin unfortunately.


 
Cordo

Cordo



  10/20/2021  3

At the moment I'm basicely following tutorials and then changing a few things. Also looking at official and third-party code to learn.
In-between I'm breeding in DS or drawing. Furthermore trying to find out how the MapEditor works. Too many things at once... :D

My first humble steps: Dropbox Screenshot 1, 2, 3, 4, 5 ...

 
voidirium

voidirium



  9/14/2022  1



here's the first draft of a metaroom i'm working on with my partner, (@xan), who will largely do the CAOS and some of the concepting and i'll be doing the the majority of the concepting / sprite work / designing the ecology of the room.

we plan for the room to to have a fully functioning ecology all based on freshwater river and pond biomes, as well as trying to match the original c3 art style as 1:1 as possible.

the vast majority of the flora and fauna are being designed with allowing them to be moved to other metarooms and still function, but there will be some key animals that will depend on the layout of the room itself for their life cycle.

at the moment we're continuing to work on the scale and layout because at the moment the scale is a bit off and things need to be resized / reorganized to fit the original c3 scale style.

 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  9/14/2022

OMG, that sounds amazing! I'd love to read the development diary for this project. ^^

My TCR Norns
 
voidirium

voidirium



  9/14/2022

We're in the midst of moving atm, but once we get settled down and working on this again I'll likely start a thread for it and post updates to development there.
 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  9/15/2022

Good luck with the move!

My TCR Norns
 


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