TBH hybridization is already a major issue anyway. They have brain edits, deleted genes, new genes, major differences in metabolism and feeding even compared to some other carnivorous breeds (they don't all use the same two-chemical digestion cascade thing to provide all nutrients from Ate an Animal)...
Basically I'm not big into hybridization. :p So I'm not overly worried about that.
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Missmysterics: It has to do with the number of gait genes, not the content of them. Pearl Mermaids "swim" the same way they walk, which is how all norns go about it.
Also known as bab_5_freak from the old Gameware forums.
Correct me if I'm wrong, but doesn't creatures choose a random gene numer in the genome, and everything before that is from the mother and everything after is from the father, or vice versa.
So if the edits are all bunched up at one end won't that avoid hybridization problems?
I think you can't add that kind of gait anyway. If you play it with anim [] in the swimming agent then it would get interrupted by the creature decision scripts telling them to do other gaits when it calls walk/appr. For it to work you would need more gait slots available in the receptor loci than there actually are.
I remember i once tried to add a hopping gait&agent to frog norns, and it would never work for some reason similar to that.
@Doringo: Where did dabbing come into this? XD I just want to make a gait they use when they have a high enough concentration of swimmerase in their system so they look like they're actually swimming about rather than "walking" in the water. (Not that I'd object to more weed-related cobs and agents. I love the Bong for C1 LOL)
@Geat_Masta: From what I can tell, reproduction is a bit more randomized than that. For example that's definitely NOT how the color genes work. I've seen Norns get the exact color of one or the other parent, but they ALSO can get a color that's somewhere between their parents'. For example, in a recent tester run, I had a "black" dragon (all zero pigments) breed to a dragon whose pigment genes were 0 - 128 Green - 0. The baby had 0 Red and Blue like both parents, and a Green in the 70s, which clearly represents a mix of the black dragon's 0 Green and the other one's Green 128.
I'm not certain if other genes do that midway-mix thing, but I'm pretty sure they don't get moved in huge blocks all the time like you describe. They do seem to go over in chunks, but sometimes individual genes come down or don't come down, and if they were always moved in chunks you'd expect adjacent genes to typically be moved together rather than having such a randomized distribution in the offspring. That is, if Gene X and Y are right next to each other, you'd expect most breedings to either pass both or not pass either, rather than one or the other.
And not all breeding compatibility issues would be avoided that way even if it did work. For example, my dragons use a very different system for digesting (and therefore, also, for finding) edibles than most Norns do. If bred to a normal Norn, getting only half the dragon's genes would probably kill the baby. It could end up with the stimulus genes for two-stage carnivory, but not the metabolic genes to process GLP and glycolipid into food. Or it could get both of those, but not the instincts and CA-detection genes required to actually be decent at feeding itself. And God forbid the brain is inherited piecemeal. Suppose it inherited only ONE of our two "Qualia" tracts? That would set it up for neurodegeneration, or worse.
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Oh. I had no idea there was a dance called that. That's so weird. XDDD
EDIT: Okay, so it turns out all the gait slots are filled. So I had to get rid of an existing gait. I decided the 'sleepy' gait was redundant with the 'tired' gait, since it's just a slowed-down version of the same thing. So I changed it to be a gait that happens when enough swimmerase is in their system. And it's working, in that sense! Now I just have to find a sequence of existing poses that more or less approximates a swimming motion. Any suggestions?
Conclude with killer catchphrase. (Lurhstaap)
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this is information!"
New Model Army, "Courage"
@Geat_Masta: I'm pretty sure that the DDNA does use recombination-like inheritance to at least some extent, with many genes inherited as blocks, but I'm very sure there's multiple crossover points.
Also known as bab_5_freak from the old Gameware forums.
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.