creatures caves welcome, guest
downloads   gallery   dev   community   creatchi   forum   mycaves
bookmarks | search | post new topic
Development Forum
old
Norn Aggression Control   
Lurhstaap

Lurhstaap
United States  

 visit Lurhstaap's website: Addicted To CAOS
  5/20/2017

Would it be possible to do something like this? Say I made a pair of neuroemitters. Could I make one attach to 'it is Norn' and either verb or decision: hit it (in short, hitting norns) and then set it to release Punishment or some other negative reinforcement chemical like Pain? And could the other one then be set to give Reward or other positive reinforcement for hit and 'it is Grendel'? Would that actually have the result of 'get rewarded for hitting grendels and punished for hitting Norns' or does it not work that way?

Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 


downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
0 online
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki