GimmeCat wrote:
BA 1.5 is going to include my So here's what I found out. The world x0|x8352 point is at the coconut island and is the 'true' wrapping point of the world. This makes a lot more sense than what we were thinking with it beginning at the desert. I'm pretty sure now the wrapping problem comes from an engine math error to do with calculating polar coordinates.
Yeah, that's where the real wraparound point is, and it used to have the same problems as the desert area, until it was fixed in a patch, soon after the game was first released.
That's why I thought that they might have just switched it around, when Elegnaim thought about swapping rooms around, to put the problem back where it originally used to be.
What is the reason why it's not possible to fix the calculations the engine does, though?