creatures caves welcome, guest
downloads   gallery   dev   community   creatchi   forum   mycaves
bookmarks | search | post new topic
Development Forum
old
C1 CAOS   
GirlySatan
Devil COBbler

GirlySatan
United States  

 visit GirlySatan's website: GirlySatan's Main Page
  9/7/2014

I just wanted a general idea, how many people here know something about c1 coding? I know there aren't many of us left, but I thought it would be nice to see if there was anyone else I could talk to about it.

Also I am fairly interested in making an article that has active c1 coders for other people interested in learning c1 code.


Devilishly Yours,
GirlySatan [devil]

 
Nutter
Senior Wrangler

Nutter



  9/7/2014

Yeah, I find it easier to process C1 CAOS than make sense of C3 code. :) I've never done a complete cob (lack the graphics skills) but I know enough to fix problems in cobs I come across.
 
Laura
Tea Queen

Laura

Administrator


 visit Laura's website: CC Chat
  9/7/2014

I've wanted to learn for a long time: I have a huge soft spot for Creatures 1, as it was my very first Creatures game, and have been told by others that the CAOS is easier to grasp. Being unable to run BoBCoB on my computer has always put me off though. :( Oh, the things I would create... I have about 17 years worth of ideas up here!
 
ylukyun
Patient Pirate

ylukyun

Manager



  9/10/2014

I know a bit, but I don't play C1 often enough to put it to much use.
 
MuppetBoy

MuppetBoy


 visit MuppetBoy's website: Geatville
  4/29/2020

Not sure if you're still interested, but I'm a prety good CAOS coder, I've made dozens of cobs...

... woah, I just did a bit of totting up and (not to blow my own trumpet) but I count 123 cobs.

 
bedalton

bedalton



  6/21/2020  1

I know the theory, and have been experimenting with it a great deal lately. I have not even tried other games. Not being an artist however, I am not able to produce anything that would be of interest to other people.

I am currently working on two CAOS editors. Neither one injects code or compiles COBs, but they do a good job of syntax checking, and command autocomplete. The one I am working on for JetBrains IDE's has a shortcut for generating CLAS values from family+genus+species numbers, along with a fair bit of code checking, but it won't be released until next week. I have an experimental online one (only works on desktop browsers. Possibly only Chrome and Firefox) that you can read about here. Or try out at CaosChaos.com/editor
The webpage though is around 3 megabytes gzipped, and almost 9 megabytes expanded. So it may take a while to load on some connections and in some browsers.

 


downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
0 online
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki