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How is everyone playing these days?   
Kett

Kett
United States  


  9/12/2021

Well, I got the "Creatures Bug" and I want to play again. I just installed C1 and C2 to see how they run these days, and the answer is "not well" on Windows 10.

How is everyone playing these days? Does C3/DS run better? I'm looking into installing Windows XP on a Virtual Machines, but if anyone has an easier work around I'd love to learn!

 
DaedalusR

DaedalusR



  9/13/2021

I play C3/DS on a windows xp on a VM and doesn't have problems.
 
Pixis

Pixis


 visit Pixis's website: Pappus Café
  9/13/2021  2

Hey there! I also play C3/DS (GOG version/Creatures Exodus), but on Windows 10 and haven't had any issues. Before I started using the GOG versions, I was able to get C3/DS to run with the appropriate compatibility settings (compatibility mode for Windows XP, 16-bit color mode, run as admin, etc).



 
cyborg

cyborg



  9/14/2021  1

I can play DS, or DS + C3 docked on Windows 10 fine. However C3 standalone is just a black screen.
 
Mandymom

Mandymom



  9/14/2021

I haven’t played Creatures in a long time myself but I’m glad to hear you’re playing Creatures again!

Grendels aren't so bad, but I love Ettins! They're adorable! The complexity of creatures is quite amazing.
 
dingus

dingus



  9/18/2021

I run GOG C2 on a WinXP virtual box (that runs on Xubuntu). It is necessary to use a DirectX shim. For that I use DXWnd which I've found to be excellent.

dingus

 
Liil

Liil



  9/18/2021  4

I don’t really play much since the good old Windows XP times. Sometimes I try to start a lasting norn breeding session, but at one point the game always crashes and becomes unplayable.

GOG versions of creatures are more buggy then using old DS installation with C3 CD and patches.
The problem with the GOG versions is that they create additional user folders(in My Games) which create confusion and path errors.
But lets be honest, in the 24 years I played creatures, I never had a bug free time, Creatures games where always buggy. There are also a lot of bug causing cobs/agents/breeds around.
I hope that one day the Linux versions(OpenC) will be fully functional and bug free.

But the whole creatures engine needs some updates. We need a messiah, a skilled programmer, someone who modifies the whole game or writes a new one based on the engine, a total conversion.

While the artificial intelligences have been modified and becoming a top seller for companies to sell us their product and bomb us with endless advertisement, artificial life has never evolved in its complexity.

Creatures lacks the ability to evolve body parts, size, and other traits. Also their reproduction system is not realistic, because it is not genetically determined. They cannot become live bearers, hermaphrodites and so on, because they lack genetic base for this, its based on scripts that cannot evolve. They cannot become a species based on genetic incompatibility over time, their species is determined by scripts. They cannot evolve their brain physiology, the game crashes if that happens.

The environment does not stimulate evolution, because the worlds are too small, have no lasting ecosystem and do not reward complex behavior or niche strategies, but biochemical immortality.
Evolution does not work the way we know it without species competition and co-existence, support, parasitism, symbiosis, so the other lifeforms in the game must be able to evolve too.
Today's computers have the power to simulate a far more complex worlds then the systems of the late 90s but the creatures games are not optimized for modern machines.

A game world for a sandbox game can easily be totally modifiable like in Terraria, Starbound or Minecraft, the same would be nice for a new creatures game. 2D is a nice base and there would be no limit to design gigantic and complex 2D worlds full of life, even solar systems. Imagine a whole planet, completely changeable in structure, flora, fauna, with oceans and volcanism, weather system, natural disasters.

Creatures was once thought as an experiment for artificial life and intelligence, but I think it has reached its goal. It is nice for people who never played it, for them it seems magical, alive, mysterious, but for the veterans I think there are only the limitations of the project to be seen after over 20 Years.

But its strange that it got never a successor in all that years, why? The same goes of all robot pets and other virtual pets. They never evolved since Aibo and Tamagotchi. The Petz game series was also a dead end.

 
Mandymom

Mandymom



  9/18/2021

Things like that aren’t exactly marketable, that’s why. The creatures series was never really popular, the general public finds science to be “icky” and “doesn’t matter”. This is because they don’t like to think. Some are worse at this then others. Plus, you’re vastly overestimating the level of technology we have. Things like what you proposed aren’t possible yet. Maybe someday. Quick and easy: that’s how your average person is in industrialized society. The reason there’s a dead end is just that: we can’t improve further.

Grendels aren't so bad, but I love Ettins! They're adorable! The complexity of creatures is quite amazing.
 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  9/18/2021  3

Liil wrote:
They cannot become a species based on genetic incompatibility over time, their species is determined by scripts.



This makes me wonder actually, what if we could make it so that when a creature conceives the embryo is loaded up immediately, and if it dies (stillbirth) the egg is simply aborted and no pregnancy event occurs? This would be the closest way to simulate how actual speciation works, seeing as genomes do exist that are so genetically different from each other that they should be considered different species.


Creator of the TWB/TCB genome base.

 
xekima

xekima



  10/3/2021

I use linux version of DS only
 
Lacota

Lacota



  10/3/2021

I'm running my creatures games in a Virtual Machine. Seems to be working ok.
 


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