creatures caves welcome, guest
downloads   gallery   dev   community   creatchi   forum   mycaves
bookmarks | search | post new topic
General Forum
old
Strange mutations   
fuzzlet

fuzzlet


 visit fuzzlet's website: Norn Tree
  11/25/2017

I bred some norns a while ago that never aged to childhood because the gene that makes them age to childhood activates when they are children. I get the feeling that they may be completely incapable of dying when their life chemical gets too low because that activates where they are ancient! What are some weird mutations you guys have gotten?
 
Aliena

Aliena



  11/26/2017

None at all. just some interesting colors, and grendel arms and legs.
 
Pixis

Pixis


 visit Pixis's website: Pappus Café
  11/26/2017

Why are grendel arms/legs in particular such a common mutation? [nlaugh] It's the one I most often see in my own games, and judging by others' posts it seems like it's pretty common in general.



 
PastelBat

PastelBat



  11/26/2017

I remember one of my astro norns had a very pretty pastel mutation. I went in and looked and a certain pigment went was lower than normal.

[nsleepy] i'm napping leave me alone lol [nsleepy]
 
GimmeCat

GimmeCat



  11/26/2017  2

OctoberFlash wrote:
Why are grendel arms/legs in particular such a common mutation? [nlaugh] It's the one I most often see in my own games, and judging by others' posts it seems like it's pretty common in general.



Because when an appearance gene mutates, often it only changes by a value of 1.



I don't know why it mutates the species and not the part#, though.

 
ylukyun
Patient Pirate

ylukyun

Manager



  11/26/2017

I think it does mutate the part # - people just miss it because they're using multiple breeds and assume it's the result of crossbreeding.
 
Pixis

Pixis


 visit Pixis's website: Pappus Café
  11/26/2017

I see! I didn't know the species specifically mutated, that explains it. That's pretty interesting, though.



 
Delcron

Delcron



  11/26/2017

I normally get mutated grendel tails, and I love it!
 
the1whoscreams

the1whoscreams



  11/27/2017

My Cancer Cell Dragons are the result of two thousand generations in a Wolfling Run, several dead worlds, and a little bit of selective breeding for appearance mutations. They went from a normal carnivorous breed with brain edits and an unreasonably long lifespan to completely unholy, and I stopped breeding them, because they just weren't interesting to watch anymore. Natural selection has turned them into unstoppable breeding machines.
 
fuzzlet

fuzzlet


 visit fuzzlet's website: Norn Tree
  11/27/2017  1

Oh man, do I have a story about grendel part mutations. Once in a wolfling run, I was IQ testing every egg that was laid. Out popped a norn with a C1 grendel head. One that was detached from his neck. The worst part was, his head floated a little further away from his body every time he aged up! And he had multiple children, when other mutations did not!

 
Pixis

Pixis


 visit Pixis's website: Pappus Café
  11/27/2017  1

fuzzlet wrote:
Out popped a norn with a C1 grendel head. One that was detached from his neck. The worst part was, his head floated a little further away from his body every time he aged up!



Oh man, the C1 Grendel body data issues are a pain, aren't they? [nlaugh] I've installed the fix a couple of times myself, but no matter what I do, it seems to "un-fix" as soon as I use the Treehugger Norns again. It's a shame because the C1 Grendels are otherwise fine, aside from their body parts floating away as they age!




 
Tsunamiracle

Tsunamiracle



  11/27/2017  3

The first time I played C3DS, one of my second-gen Norns somehow fastaged to death in less than a minute. It took me a while to figure out how to read the genomes, but eventually I learned that her initial concentration of Life had a variant mutation, so that only Variant 1 creatures had any Life present at birth. Not a particularly unusual mutation, but it still leaves an impression if you've only played for about an hour.

Some weird stuff I've gotten since then:

* My Toxic/Non-Toxic hybrid world featured a mutation where their instincts made them retreat not from Grendels, but from other Norns. This surprisingly made it easier to spread that mutation around, because they would all congregate in the corners of the world, stuck in a perpetual fleeing cycle that was only broken by sleep, kisspopping, and occasionally eating. Unfortunately, Norns spending their whole lives cowering against a wall aren't very fun to watch, so I ended up retiring the world. Other mutations in this save included Grendel feet and Grendel heads... resulting in a funny screenshot where the first Grendel-headed Norn to be born had a bunch of horrified babies fleeing from her! (Only because they recognized her as a Norn, but at first glance it seems they're afraid of her face.)

* A whole line of creatures with a strange testosterone mutation: Instead of flagging "I am fertile" after building up enough testosterone, they flagged "I'm dead". I'm... not sure what the full implications of this is, or even what "I'm dead" was intended for; the affected creatures didn't seem to act dead. All I know is that it seemed to make affected males infertile and became widespread in the population through daughters and mothers, in a run already plagued by other fertility issues. (To be fair, I had been trying to encourage cross-species breeding with a Cupid's Lyre and left it there all night. This solved the instinct problem but might've let this mutation proliferate.)

* Even before that, in another run there was a testosterone mutation where fertility activation somehow became "die if non-zero". Luckily, this one didn't make it into the gene pool because it only appeared on that single Norn, but it was still baffling to see him drop dead immediately upon becoming a Youth.

 


downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
0 online
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki