General Forum |
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Trying my first Wolfling run | |
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Felix
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6/6/2017 | |
On C3 DS.
I've tried to do one before but always either hit technical problems, or else I couldn't keep the game running because I needed the comp for something else. Now I got a comp that can run the game windowed/minimised without crashing while I do other things, and can mute the sounds so I don't go crazy, so I'm gonna see what happens!
They're up to gen7 so far. I know some people have kept wolfling runs going for a VERY long time, but I'm a beginner so that's a minor achievement for me! I wanna keep 'em going as long as possible and hope that something interesting happens! I don't know how to observe their genetics in C3/DS so I'll maybe do some research on that in the meantime. |
Intyalle
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6/6/2017 | |
You need the C3DS kit, for starters. Then, select the norn you want to check in the world and go to the last tab in their info page, which has genetic information, including their moniker.
Next, go to the world folder (with the remastered patch, these will be in My Documents). It should be under Docking Station/My Worlds/[world name]. In it should be a folder called "Genetics", which is where you'll find the genetics of the currently living norns.
Look for the moniker from before, and open that file with the genetics kit. Voila, norn genetics ^.^
Also known as bab_5_freak from the old Gameware forums. |
Lurhstaap
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6/7/2017 | |
Another useful tool is GeneCompare, which lets you see the differences between two genomes at a glance. This is handy for tracking mutations. Put a Gen1 from the original starting group as the first genome, then one of the higher gens as the second genome, and you have a map of the mutations the highgen has which differ from the genome of the Gen1.
Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage" |
Felix
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6/7/2017 | |
Thanks for the info, guys! I'll definitely try those out! I think I used to use GeneCompare ages ago for C1. Still got heaps to learn about their genetics, too.
I also injected the wolfling monitor agent, but it doesn't seem to do anything (I know others have found it helpful, but for some reason it doesn't seem to work for me) so I removed it. I find the game starts going in slow motion if there's more than about 25 creatures in the world, which is a bit of a pain.
As for strange things happening, this chap was born yesterday:
He doesn't have an ounce of grendel blood (no grendels in my world), and yet... grendel feet. I've had something similar happen before in C1, where a norn whose parents came from one breed slot had arms for another breed slot - a mutation of one of the genes relating to appearance if I recall - but at least that was still norn! I figure something similar must've happened here.
Of course, for all I know this is a common occurrence that you veteran wolfers have seen millions of times in that case I apologise for the spam! |
toxic biohazard
Freylaverse
Moderator
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6/7/2017 | |
Oh! Yes, that's actually quite a common mutation. See, there are two components to an appearance gene, species and breed slot. Those grendel legs are Grendel slot A, whereas bruin norn legs are Norn slot A. So he was likely supposed to end up with bruin norn legs, but the appearance gene for legs mutated so that the species changed from Norn to Grendel!
Science is a beautiful gift to humanity; We should not distort it. |
Felix
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6/7/2017 | |
I see! Hope his offspring end up with the same legs, it would be cool to have a bunch of grendel-foot norns! |
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