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Breathing Life Back Into the CC   1 | 2
RisenAngel
Sanely Insane

RisenAngel
United States  
Manager


 visit RisenAngel's website: The Realm
  12/20/2016  8

I've said something to this effect a bunch of times over at my blog, but it seems the Creatures Community isn't doing so hot lately. Formerly stable websites are going down, all the great contributors of times past are packing their bags and leaving for greener pastures (or just getting swallowed by real life), and generally it just seems to be getting quieter and quieter.

Not even the CCSF's been doing much good in getting excitement back up; this last one had to be delayed for lack of submissions, and while what was released was good there wasn't anything groundbreaking. And for the past few years no one even thought of discussing it until halfway through the year, when all the potentially optimal times for hosting it passed.

This may be obvious, but if things keep going the way they are chances are there simply won't be a CC in the near future. So maybe we should try doing something about that. Without a new game it's unlikely the community will ever reach the activity of its heyday, but we can probably at least reverse this decline and keep the community alive.

Which brings me to ask this: What do you think's causing all this silence, and what can we do to reverse it?

My suggestion to get this discussion started: there's a noted lack of new content. There's only so many times I can run a wolfling run in the Norn Meso before it starts getting old, and I'm sure most people have used their favorite addons over and over again at this point.

Modding is the lifeblood for communities of older games, and Creatures is no exception to this rule. The only problem is that with all the old developers retiring, there's nobody creating new addons. With no new addons on top of no new games, people get bored and leave.

Sitting around waiting for the old guard to come back (spoilers: they probably won't) isn't going to do us any good. So our best shot as far as modding is concerned is teaching any interested newcomers. Write tutorials, personally help anybody who's trying to understand the games' inner workings.

Maybe we could start some kind of database on this very website. It might help drawing in traffic, at least.


~ The Realm ~
Risen Angel's Creatures Blog


 
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  12/20/2016

I remember I had a discussion regarding this once with a few people in the CCChat just a short while before the CCSF, where I also put a similar emphasis on tutorials and otherwise allowing people to know of the overestimated simplicity of creatures development. I believe back in the day, Aquashee's CAOS Chaos was quite the thing, I think you could've found it from the home page at that point in time, now you just have to dig it up in the resources page, if it's still there that is!

I don't have too many ideas for the moment on what could help, but I'm sure the Dev page could do with some expansion, such as a menu for the most recent topics in the developer forum. I also think that it's worth noting that we are probably never going to run out of classifiers, there are so many possible combinations of genus to species that it's possible to be absurdly efficient with just a few species numbers in reserve. The reason I mention this is because back when I was learning CAOS, I always needlessly worried about the classifiers and not being able to have enough species space, yet I sit on roughly 20 species numbers nowadays and I still have no need for any more until I reach the barrier. I always liked to mention species numbers as something like: 10 species numbers means 10 different food items, 10 different toy items, 10 different fruits, 10 different seeds, 10 different gadgets, 10 different pieces of machinery, 10 different plants, 10 different weeds, 10 different flowers, 10 different leaves, 10 different teleporters and 10 different versions of many more genus types!

 
Kule

Kule



  12/20/2016  1

I took an extremely long break from playing the creatures series and it was heart warming to find everyone here still active and discussing the series, even if not to the numbers and level of the series heyday.

It's also quiet amazing how this place still feels like the CC of old.. Everyone here stays on topic mostly and tries to learn from others. Something that seems rare on the net today.


As for getting people into modding. The games and learning material are pretty impenetrable at first sight and you really need to dig to find some of the older documents.

Maybe in the dev forum it might be a good idea to have a sticky thread for each game where people can post links to documents or tutorials they find online then the OP collects everything and formats it in the first post.

It's probably also time to start hosting everything and stop relying on new CC members having to trawl websites on archive.org. You can included a disclaimer in the original post that states you'll remove anything at the request of the owner.

 
Venithil

Venithil



  12/20/2016

Between many people who are aware of Creatures being those who played them in childhood now being adults, or who discovered them as teenagers and are now adults, and thus having adult responsibilities...

... And every single player having compatibility issues with at least one game in the series (frequently my so-far favorite Creatures 2)...

... AND no option to do stuff through the Docking Station anymore, I guess it's no wonder people are having trouble fully getting into the games again. Or at least, with enough energy and spirit to discuss it. I mean, the games were out for a LONG time and a lot of stuff was already done and discovered.

Regrettably, things are a bit worse than I anticipated. I did know Creatures 2 isn't particularly popular out of the 3 so I predicted there won't be a lot of content for it, but in terms of breeds I expected at least one genetic breed to happen for each of the games other than what I sent in myself, but C3DS got nothing despite being possible to run without major issues and probably the most popular out of the series right now. Which means that people don't get into genetics all that much anymore. Thankfully a couple COBs were realeased so at least one side of the game is still being enhanced.

This state of relative contentment with the way the games can be played now (every game has breeds that aren't exactly 'dumb', and cobs to make things easier) regrettably doesn't translate well to actually, you know, discussing stuff.


But enough of woes, what can be done to reverse the situation?

Well, it is true that every new project needs to be supported in some way to ensure it can actually be finished. And while it's obvious not everyone will be able to join such projects, at least making sure folks have access to suggestions and learning materials to become capable in their own right at stuff they originally couldn't do is probably one good way to do it.

I know I'll try to get into CAOS and agent/COBmaking at some point if my free time permits me, because sitting on C2 genetics all the time won't do many people much good (and since I can't sprite I'm stuck with genetic breeds), so branching out into COBS/Agents or C3DS genetics are the only ways I can help a greater number of other folks to have fun with the game. At the same time, I wouldn't want what I already did to become stale; just by reading up on Nova Subterra project notes and playing with the regular and altered test versions I realized how much potential that breed could still have if people only tweaked it, and the fact that after quite a few canny-based breeds the original creators still sat down and made Akamai Cannies does mean even after such a long time stuff can still be improved in the games and made more fun for everybody. So I make sure to not particularly hide what I did find out or used to improve things when making my breeds because one day someone hopefully may use it for further improvements.

The same definitely can be applied to CAOS as well; almost all of what we're doing on these games is shared freely so other developers aren't really your 'rivals' and you might as well leave your knowledge behind so others can take advantage of it and invest their time in doing things that also help out.


I document some of my playthroughs in a blog-style fashion with comments enabled. I may just change them into a blog, but if you're interested in reading such things beforehand, feel free!
 
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  12/20/2016

Venithil wrote:
AND no option to do stuff through the Docking Station anymore,



Docking Station is still fully playable, you just need an offline cos patch to bypass the login screen. That or C1toDS.

 
Venithil

Venithil



  12/20/2016

I'm fully aware (I played Docking Station's freeware version before getting Exodus from GoG during the recent discount), I meant Docking Station's online options.

I document some of my playthroughs in a blog-style fashion with comments enabled. I may just change them into a blog, but if you're interested in reading such things beforehand, feel free!
 
Papriko
Peppery One

Papriko



  12/20/2016  5

Venithil wrote:
... And every single player having compatibility issues with at least one game in the series (frequently my so-far favorite Creatures 2)...

Doringo wrote:
Docking Station is still fully playable, you just need an offline cos patch to bypass the login screen. That or C1toDS.


That's what's putting me off a little. A lot actually. First you must see how you get the bloody game to start in the first place. Get this version from here, install those things, tweak settings here here and here, move those files to there, pray that it works... Try 7 more times until it works. That alone is effort enough.
But then comes the patchy bits. Mandatory stuff like Update 2 if you have a very old C3, the offline option...
And then the game is still half unplayable! You need to get "optional" stuff like a better HLM, better breeding scripts, better genetics with better brains, turn off that darned magma norn if you don't have C3, fix CA links, fix CA emitters, change classifiers of elevator door things, improve the injector, get the gardenbox, dump the gardenbox again, retry installing the gardenbox because you were a dingus the first time, get this, patch that, install these things... And it is not even conveniently in one place, you have to puzzle it all together on your own from half a dozen different download sections! GAAAAAAAHHH!!! Just let me play already! And you have to go through this every time you (re)install a game! And while I am not exactly familiar with them, I bet C1 and C2 have similar issues.

The other games will most certainly not work with this, but my suggestion would be to check the license of DS and, if possible, redistribute an improved version or at least parts (like the bootstrap folder) with all the essentials pre-packaged. If you ask them nicely, the devs would probably agree to this. Or reupload everything to be conveniently in one place so people don't have to go on an unnerving excuse for a treasure hunt every time they wanna get back into it.

The ironic part is that the more people publish and the more improved versions of everything we have, the more difficult it gets. Basic norns suck, so do I get CFE? Maybe even CFF? What is a TWB? Can I mix them with the CFE? I heard brain damages are possible from crossing. Is that true? This breed is not available in CFF, can I mix it into the pool anyway?

There have been a fair share of forum topics about the essentials and preferred downloads, but a definitive list for newbies (or oldies trying to come back) is what we need (if the downloady thing above is not possible). Get this from here [direct darned link] and put it there. Make it a sticky post somewhere well-visible and clearly labelled with a lot of flashy lights and arrows pointing to it.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Bifrost

Bifrost



  12/20/2016

Would it be possible to wrap all the needed patches and fixes into one package (or three; one for C3, one for DS and one for C3DS)? That way, we could have a "get the game" page, where the DS download is linked, the patch can be found, and a basic set of instructions on getting it to work is available. That in itself could fix a lot of what's keeping people from bothering to come back.
 
Papriko
Peppery One

Papriko



  12/20/2016  2

That was the idea.

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Freylaverse
toxic biohazard

Freylaverse

Moderator



  12/20/2016

Sooo, what we need is more people making addons and better accessibility? I'd definitely be on board with some kind of master-patch with all the essentials. It's been a while since I've done any development for these games, but I can probably also start putting more focus on Creatures-related content.

Science is a beautiful gift to humanity; We should not distort it.
 
C-Rex
Lollipop Lord

C-Rex


 visit C-Rex's website: The Norn Nebula
  12/20/2016

I would personally love to get into making addons for the games (besides genetic breeds) but I've found documentation on CAOS somewhat... lacking. Ideally I think the community should form a CAOS database of sorts to help people get started and search for topics should they get stuck. It would also be nice to see some videos to so people can follow them along.
 
Papriko
Peppery One

Papriko



  12/20/2016  1

Video guides are terrible. One of the reasons that I never gave 3d modelling a serious try, along with blender's wacky interface, is that everything comes as a video. Some things are easy to understand, so you want to skip them. Others are difficult to figure out, even with the audiovisual guide, so you need to check them several times.
Reading a text passage repeatedly is easy, but navigating a video timeline not so much.

Even worse is it when you want to refresh your knowledge and come back to the tutorial. Now go through that 45 minutes video guide and find exactly those 30 seconds that mention this one thing you are looking for, good luck.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  12/20/2016  1

Papriko wrote:
is that everything comes as a video.


I personally believe "to each their own" when it comes to video guides and such, some people prefer video guides. But to give my honest opinion, it can't hurt to have both available, as long as the video guides are of things that already have text guides.

 
Splincer

Splincer



  12/20/2016

When I got into creatures, it was rather difficult to find everything and figure out how to get the games to run, so it'd definitely be a good idea to get all the essential things in one place or at least listed and linked in one topic.

More tutorials or updated tutorials would also be helpful. Not sure if anyone else has this issue, but I don't usually spot things right away or might miss something and go to the wrong thing, so images to go with the tutorials would also help.

Something that goes over the different types of breeds (in game, mall, CFE, CFF, TWB) and compares them, or just says the differences as well as some dos/don'ts and common problems could be good. I know I was confused the first time I ran across the different types and something that had all the information in one place would have been nice.

Allowing for questions to be asked or feedback to be left is always a good idea. If something isn't clear and someone needs help, that'd be a great place for someone to get help. Or say the author of the topic isn't around, someone else could help clear things up if needed. Things like that have been really helpful for other games, so it could possibly help out with the creatures games too.

 
GimmeCat

GimmeCat



  12/20/2016  1

C-Rex wrote:
I would personally love to get into making addons for the games (besides genetic breeds) but I've found documentation on CAOS somewhat... lacking. Ideally I think the community should form a CAOS database of sorts to help people get started and search for topics should they get stuck. It would also be nice to see some videos to so people can follow them along.



For what it's worth, I've started a topic in the Development forum for people to get help with specific (C2) CAOS problems.

I might end up creating a quick reference resource to go along with it. Just somewhere to gather useful info such as chemical lists, attr/bhvr values, classifiers, etc. That stuff seems difficult to find if you don't have the correct C2CAOS pdf (there's two versions floating around; one of them is kind of useless).

Edit: I've just linked to the pdf for now. There's not much else to add, unless I started going really in depth with examples and such.

 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  12/20/2016

That's why I've been trying to make a habit of deliberately posting my commented source code alongside my COBs and agents - they're not the best tutorials, but more like a worked example of CAOS.

My TCR Norns
 
Wingheart

Wingheart



  12/20/2016

I'd like to make a genetic breed, but I can't get the official Genetics Kit to do anything but crash, and the only unofficial kit I found doesn't actually seem to have a way to do ANYTHING.


 
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  12/21/2016

Wingheart wrote:
I'd like to make a genetic breed, but I can't get the official Genetics Kit to do anything but crash, and the only unofficial kit I found doesn't actually seem to have a way to do ANYTHING.



Try using GeneLab, it can be picked up at Creatures Unlimited (Archived).

 
Venithil

Venithil



  12/21/2016  1

If it's Creatures 3/DS, there's also the online editor LiveGMS.

I document some of my playthroughs in a blog-style fashion with comments enabled. I may just change them into a blog, but if you're interested in reading such things beforehand, feel free!
 
Papriko
Peppery One

Papriko



  12/21/2016  1

They talked about a third party tool. Maybe it was GeneLab. Editing with it is a little weird at first, as each edit to a gene has to be confirmed by clicking that little button with a tick. If you switch to another gene without ticking off the edits, they'll be reverted.

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Wingheart

Wingheart



  12/22/2016

Is the 'he' you mentioned supposed to be me? I'm not a he.
 
Papriko
Peppery One

Papriko



  12/22/2016  1

My mistake, sorry. Need to step up my they/them game for online posts.

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  12/22/2016  4

CLabs is long gone. Gameware seems to have very little if any involvement these days, and I've heard nothing about Creatures Online for six months so I'm feeling a little doubtful about that, too. It feels like it's up to us now, and frankly, I think that the only way to really "save" the community is for someone to make a Freetures/Lifandi style game--an alternative, open source game.

If we had a free game where the creatures aren't Norns per se, but an equivalent--like what was intended for Lifandi--then we wouldn't have to worry about any copyright restrictions. If we had a game we had made and kept open for new developers to tinker with, any knowledgeable developer could help keep it up to date with current computers, instead of us all relying on the old official games that--let's face it--aren't going to get any easier to run as time and technology continue to progress.

A new game would free us of a lot of the little annoying details we've gotten used to over the years, like sound filenames needing to be exactly four characters long, the limited number of breed slots, the limited number of agent species, rainbow spew, the lack of anti-aliasing in sprites, basically everything about how metaroom soundtracks work, having to learn a new programming language that has zero other applications, et cetera. With a brand new game, none of that would have to be an issue anymore.

I am only a CAOS coder and a 3D modeler, and my non-Creatures development is limited to web applications. My area of expertise is not in building games, or in creating AIs; I don't have the ability to start making a brand new Creatures-like game, or to contribute to a game that is still being developed on that basic level. But I feel like, if we only had a base for people to start with, and more developers allowed for open collaboration instead of folks working alone or having to have a "team" like all the cool kids and their metaroom teams of a decade or so ago, I think we could get a lot farther than anyone has before. That, and maybe if people were willing to start with a more basic C1-like game that can be improved and built on over time, instead of trying to exceed C3/DS on their first attempt... maybe we'd get a little further together than we've managed so far on our own.

After all, CLabs didn't start with C3/DS: first came Creatures 1, which barely had any kind of physics, no rooms in the current sense, and a more basic AI. But despite its comparative simplicity, we loved playing C1 anyways and a lot of us still do. Would we really find it that horrible to go back to a game like that, even temporarily if we knew it was simply the first step in a better direction? Heck, even a game with all the drawbacks of C1 and no improvements--even one more basic than C1, with very simple Creatures and little if any other biochemistry--would still be a big step in the right direction as far as I'm concerned. It might only be the first of many steps, but it would still be great progress, and more progress could be made later.



 
Kule

Kule



  12/23/2016

It would be great to create an open source group produced creatures style game but if even AAA studios can't come up with half decent a.i then it's hard to imagine a rabble of old fans being successful, as much as it pains me to say.

My coding knowledge is basic at best, I've had experience using a.i plug ins with unity but it's basic stuff like avoiding objects and path finding and there were plenty of glitches.. nothing that would give the impression the character is really living or had a consciousness. I'm sure we could 'fake' a lot of stuff with nice animations but then that's missing the point.

That being said, if someone does have an understanding of coding or feels like they can do a basic conversion of the Creatures series logic then I'd definitely be up for at least trying.


 
Papriko
Peppery One

Papriko



  12/23/2016

Kule wrote:
It would be great to create an open source group produced creatures style game but if even AAA studios can't come up with half decent a.i then it's hard to imagine a rabble of old fans being successful, as much as it pains me to say.


Actually, this is our big strength. AAA studios have deadlines, limited budget and must please a certain market to sell a lot of copies. Budget may play a role for us, but in a different way. Other than that, we are free of those limitations.
We can make whatever the heck we want in whatever time frame we want.
And while I agree that coding is difficult, especially AI, biochemistry and genetics simulations, AAA games do not really have any reason to make that. They typically just need stupid dolls that tell you where to go, that you can shoot at or that you can fus ro dah off cliffs.

Because of this indie games do a lot of things better than mainsteam media and AAA studios anyway. Minecraft for example, nowadays admittedly a big player on the market, started as a one man project and pretty much set the standard for 3d sandboxes. Undertale, another one man project, has better storytelling than some of the big budget "storybased" releases of the last years. Dwarf Fortress lets you manage the resources of a fortress or lets you go on an adventure as a single person and it excels in both of these areas.
Fiiiine, Kickstarter may or may not have played a role, but in all these cases was it a very small number of people who sat down with an idea and said "Imma do this now!"


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Wingheart

Wingheart



  12/24/2016

Hey so on the topic of LiveGMS-how long should it take to load a genome, and how do I know when it's finished?

It's only ever loaded up to 890 genes which I'm pretty sure is not right. (CFF with Evo brain.)

 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  12/24/2016

Guys, genetics help isn't the point of this topic. We have a Development forum for those kind of questions.

Back on topic: A new game would certainly help a lot. The problem with that, though, is the same one that plagues modding: a good chunk of the people with the skills and willingness to work on such a thing seem to have left for greener pastures.

The announcement would probably bring people in, but after the whole Creatures Online/Family debacle I don't think the community could handle another broken promise. Personally I think we'd be better off focusing on modding, and then get to the new game once it actually has a shot at getting off the ground.

Also, addressing the difficulties of getting the games into a playable state would be a step forwards in getting people involved. I think that whole thing probably deserves its own discussion, though.


~ The Realm ~
Risen Angel's Creatures Blog


 
Freylaverse
toxic biohazard

Freylaverse

Moderator



  12/24/2016  2

I'm with Grendel Man on this one. Look around at all the new breeds, metarooms, etcetera we've made over the years... We can do incredible things with the games we already have if we put our minds to it. I'm sure we can make addons aplenty to retain the community, and once it's back up to a state where we have enough people willing and able to make a new game, maybe we can talk about that. I think our first order of business, though, should be to put together a comprehensive add-on installer for beginners that covers things like bug fixes and adding CFE genetics. The whole setup process can be quite daunting for new users.

Science is a beautiful gift to humanity; We should not distort it.
 
Rascii
Caves Dweller

Rascii

Administrator


 visit Rascii's website: Creatures Caves
  12/25/2016

I would agree that accessibility is an issue. I myself would love to get back into playing the games but I have no idea how to run them on my Mac computer with macOS Sierra. If anyone knows please feel free to share. :)

I've also noticed a slow down in the website. I think this is the first time since Creatchi debuted that there is only one page of Creatchis to browse. I'd be happy to work with Ghosthande on adding new features if that would help.

Otherwise I know we were all hoping that this new company was really going to finish Creatures Online. It such a shame that the game was so close to release yet we've still heard nothing. I guess all we can do is hope...


- Rascii
 
TheDrunkenNorn

TheDrunkenNorn


 visit TheDrunkenNorn's website:
  1/9/2017  1

I do wolfling runs guys *Waves*

Hope it helps D:

I'm doing my best here man!


That cute little bugger in my avatar is <UnNamed> from my Creatures 2 Wolfling Runs! Click here if you'd like to know more.
 
Thiefy

Thiefy



  2/12/2017

I've been playing C3 since it came out, but just discovered the world of add-ons and custom breeds. I would certainly love a list of workable downloads and how-to's!

Searching the web is so difficult to find things that are still online, and I would love to try and create things myself, but as stated, it's hard to find any good guides. Heck, I had trouble installing simple CFFs earlier.

I love the community I have found, and I do think more people will join if the games were easier to access and made playable without all the running around for patches and so forth. I tried to get a friend in, and she gave up after she couldn't figure out how to get DS working. :(

 
xan

xan



  2/17/2017  2

I can't speak for anyone else, obviously, but I can speak for myself for why engaging with Creatures online has become less and less appealing to me over recent years.

Generally when I go on long hiatuses from Creatures, if it isn't my health, it's because I feel like the focus is more on the people than on the games or anything else that got me here in the first place. Not that there's anything wrong with that on its own face, I'm just not really a people person. I want to talk to other people who are actively playing the game.

There are also the general issues of everything game-educational being obtuse, hard to find, etc. I am reluctant to introduce any of my friends to the game because of the wild goose chase getting up to speed on it is. I've been doing some work on this, but since it's just me, it's very slow.

I also dislike of how centralized everything has become. It's become rarer and rarer for people to run their own websites; blogs are nice but they aren't websites (not on their own, anyway).

 
Pann
Small Birb

Pann


 visit Pann's website: Heck Yeah, Creatures!
  2/25/2017

I do agree that we could start with a page where all the important downloads are compiled for players, that way we can just point them there and they can get started without running around looking for links. When I reinstalled my game last year I found it frustrating trying to find everything again as well. It was also overwhelming trying to figure out which new Norns I should work with since we have so many updated brains aside from CFE. It would be good to have those all in one place.

I'd be more than happy to put the link to this page on my Creatures blog so that anyone potentially interested would know just where to go. I'm no coder, but I'll do what I can to help!


Small bird who lives here sometimes, and wanders other times.

Got Creatures related content to share? Submit to Heck Yeah, Creatures!

Icon by gettehld on twitter!


 
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  2/25/2017

I always felt most of the updated brains introduced awkward new oddities into the game, so I always stuck with both defaults and standard CFE, anything past that whether it be evo, CFF or 2017 I never bother with. Already heard of strange issues people have been having with some of them, and most of the breeds I use are either CFE edits or default genomes.

I think the main downloads I would consider essential are Advanced Muco, Faster agent injector, Creature NameTags, Brainfarter, Creature Counter, Ghostcam and Peaceful Death.

Of course, let us not forget the DS Offline Option for those who don't want to get Creatures 1 to Docking Station to be able to play the game.

Also optionally, for those who plan to get more out of the game I would recommend the SuperSplicer, the Creature Remote Control, Critical Hit, Magic Words, the Norngarden, Primordia Redux, Terra Pluvialis and perhaps some others that I may have forgotten.

And finally, for small additions to the game I would recommend Chess, CCSF Globe, Statue of Sheespeare, Bengal Ball, Astro Pear Vendor, Cornucopia, The Canopy Alpha Version, and Norngarden Xmas.

 
Wingheart

Wingheart



  2/25/2017

Doringo, do you use the Bramboo patch? Vanilla bramboo doesn't die properly or something and so invisible intangible bramboo slowly builds up and causes lag without the patch.
 
Papriko
Peppery One

Papriko



  2/25/2017

That problem was tackled by one of Vampess' many fixes.

Also horray, I was listed twice! Even though one of the two objects is an insult to anyone who has eyes.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 

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creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

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