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Kai Norns   C2   Dark_Author | 1/13/2018  2 comments  2  log in to like post  2

typeGenetics + Sprites
authorWarfuru, Lis Morris
Kai Norns are very social, they enjoy being around each other and other Norns. This can be a good and a bad thing. Seperating them is a little more difficult than normal, and antisocial Norns such as the Scorpio Norns might get sick of their ever close proximity pretty fast.

Very Important: Baby Kais can not care for themselves... they will die if left unwatched and uncared for. Baby Kais need to have their mother with them at all times, as she will raise the baby to childhood for you. They can not eat normal foods, and must be fed milk from either their mother, or a milk bottle. Keep this in mind before importing and exporting the babies.

Also, when you install your Kai package, a milk vendor will show up in your objects. This is for any baby Kais that might be left without their mother to care for them. It's very important you use the bottles to feed them if there is no mother present.

Download at the official page.
Creatures Full of Edits   C3DS   Missmysterics | 9/27/2017  comment  log in to like post  2

typeGenetics Only
The original CFE edits by Vampess. These offer improved survival habits and memory over the original genomes, being able to remember more than one solution to a drive and remember individual creatures. In addition to better recognition of when something is out of reach.

The download currently lacks the egg pack with "mutable" genomes, since the is link broken on the archived site.
2017-m Creatures   C3DS   Arnout | 8/26/2017  11 comments  11  log in to like post  2

typeGenetics Only
These are practically the same as the new 2017 genomes that I released some time ago. However, in this pack a bunch of mutation rates in some genes (appearance, facial expression, pigment) have returned to their original states. Also, none of the genomes are naturally resistant against any diseases.
PS1 Norns   C3DS   Doringo | 8/21/2017  comment  log in to like post  3

typeGenetics Only
The PS1 norns are a small set of genetic breeds which are based on the 2017 genome. Their appearances is based directly off of the appearances of norns in Creatures PS1 and Creatures Raised in Space, however due to Body Data issues (long necks) I have omitted bengal and bruin heads.

Whilst the image may show only male norns, the family adoption included in the zip will have female norns. This is because the PS1 games don't use any female norn sprites to represent females.

Sprites required:
C1toDS Horse Norn
C1toDS White-haired Pixie norn
C1toDS Banana Norn
Wood Norn V2   C3DS   Arnout | 7/20/2017  3 comments  3  log in to like post  3

typeGenetics + Sprites
This is a new version of the Wood Norn that gives the Wood Norns brighter colors. By default the egg agent installs a CFE genome, but there are 2017 genomes included in the zip file as well. Wood Norns remain energetic Creatures that enjoy playing with critters and bugs now and then. They're slightly more resistant to slapping than your average Creatures, but are more vulnerable to injuries gained from illnesses.

Use whatever version you prefer; I've included a folder with (new) sprites if you're upgrading from the original Wood Norns.
New 2017 Creatures   C3DS   Arnout | 7/3/2017  5 comments  5  log in to like post  8

typeGenetics Only
This is an overhaul of the 2017 CFF genomes that I released some time ago. Some changes were based on my own observations and others on comments that I read here on Creaturescaves. In the zip file you'll find new Creatures 3 and Docking Station starter parents, as well as two folders that either let you replace the genomes of the 2017 egg agents, or the genomes of the original C3/DS Creature breeds. Changes are below:

*The following changes were made to improve survivability:
- Norns will now feel lonely less quickly. However, lonely Norns should now also be more likely to look out for one another.
- 2017 Creatures will now only eat what is complementary to their highest hunger drive. They'll require a somewhat more varied diet and will overeat less than the original CFF Creatures. Overall hunger gain has also been increased slightly for every single breed.
- Norns will now only dance under the influence of the Sex Drive chemical. In older genomes this used to be the Arousal Potential chemical; this caused (mostly female) Creatures to practically dance at all times, which made travelling really long. Now they'll only dance near potential partners.
- Libido Lowerer has a somewhat faster half-life now, which means that breeding these Creatures is easier now.
- Each breed now has the "Underwater panic gene": This gene increases up drive as long as the (terrestrial) Creature remains in water for some time. They'll either start wanting to use an elevator to get out of the water (In the C3 Aquarium or Norngarden 4 for instance), or they'll get out of the water to use an elevator. (C3 Norn Terrarium or C3 Desert.) This gene first appeared in my earlier Frost Norns.
- Additional instincts were added, like retreating from beasts when scared or drinking potions when feeling sick - which is indicated by feeling hot or cold sometimes. Other instincts were added to add more flavour to particular species. For example Grendels like to hit things and ChiChi Norns (and derivatives) are interested in gadgets.

*The following changes were made to improve crossbreeding between 2017 Creatures, mainly the mall breeds:
- Every single breed now has a progesterone half life of 56: this prevents all Treehugger Norn crossbreeds from getting stuck pregnancies where they don't make enough progesterone to lay an egg.
- The overwhelming fear drive organ no longer reduces hunger. This prevents Creatures that are easy to scare from starving all the time. (Mainly Hardman Norn crossbreeds.)

There were some other changes as well that I can't precisely recall. I think they were mostly CFF things that I put back after accidentally removing them from the 2017 genomes. :$

I'm sorry if I wasn't clear about this, but you'll have to overwrite either the genomes of the original 2017 egg agents, or the genomes of the original Creatures 3 and Docking Station breeds.

If you have any questions, observations or remarks about these: Feel free to comment here or send me a message. You're also free to use any of these genomes for your own breed projects; you don't have to ask me for permission. :)

Crème Brulée   C3DS   Layla | 4/19/2017  comment  log in to like post  6

typeGenetics Only
Left a Wolfing Run for a really long time, and at the end of it, all the norns looked identical. They looked sooo cute, and the name Crème Brulée sprung to mind, so I decided to make them a genetic breed. They have a funny little gait that slows them down a bit, but I don't think it's harmful! Enclosed is a .agents file for the norns and two generation 150 norns.

To view properly, you need:

- Astro Norns
- Bruin Norns
- Civet Norns
- Magma Norns

Borg Norns v2 Lite   C3DS   raimian | 3/20/2017  1 comment  1  log in to like post  3

typeGenetics Only
authorannex, biolabs
here is the original V2Lite Borg Norn by annex and biolabs.
2017 Grendels & Ettin   C3DS   Arnout | 1/20/2017  comment  log in to like post  5

typeGenetics Only
A conversion of the 2017 CFF genome to the official Grendel breeds and the Ettin. As with the mall breeds, I tried to remain as true to their original behaviours and habits as much as I could. However, in these files the Creatures 3 Grendel and Ettin have the same reproductive systems as Norns.

Note: The zip file contains extra egg agent files. The ones in the "stand-in" folder use old genome files, (gren.final46g.gen.brain & ettn.final46e.gen.brain) while the 2017 egg agent files install new genomes. Remember that the original Banshee Grendels are required for these to show up properly in your game, and that Creatures 3 is required for the Ettin and vanilla Grendel.
2017 Norn Pack Breeds   C3DS   Arnout | 1/19/2017  4 comments  4  log in to like post  7

typeGenetics Only
This is the rest of the updated CFF 1.1 breeds. The only ones that needed a bit of extra attention were the Toxic Norns. Changes were made to reflect their new digestive systems, so diseases have slightly different benefits for them now. For all mall breeds I tried to remain as true to the original behaviour patterns as much as I could.

Remember that the correspondending mall breeds are required in order for these to show up properly in your game.
2017 C3 Norns & Magma Norn   C3DS   Arnout | 1/19/2017  comment  log in to like post  5

typeGenetics Only
A conversion of the 2017 (CFF) genome to the original Creatures 3 Norn breeds, as well as the Magma Norns.

Also contains a pack of replacement genomes and Starter Parent files for Creatures 3 only. The Starter Parents are Bruin Norns.
2017 ChiChi Norn   C3DS   Arnout | 1/18/2017  comment  log in to like post  4

typeGenetics Only
This is an attempt to update the CFF 1.1 Creatures that were released some time ago. The CFF 1.1 genomes had some significant changes that really set them apart from the vanilla genomes that were released long ago. However, they still had a few bugs which could cause problems in the longer term.
- The amount of hunger the 2017 ChiChi gains is determined by the amounts of nutrients in their bodies. Glycogen for starch. Adipose tissue for fat & Muscle tissue for protein. In the half-live gene, each of these 3 chemicals decay naturally.
- So far most genomes had a receptor that attempted to measure how much muscle energy was used. However, this receptor was broken, leaving Creatures that were born from those genomes unable to store Muscle Tissue properly. The 2017 ChiChi has a different way to measure muscle activity and can store muscle tissue.
- Vanilla Creatures had a tendency to eat a lot of food and store a lot of adipose tissue. This caused problems for the CFF 1.1 Creatures that I've listed above. The 2017 ChiChi isn't as likely to prefer food as its' predecessors.

The zip file contains egg agents for the 2017 ChiChi Norn. If you like them you can also just replace your original ChiChi genetics files or use the (DS) starter parents. I'm not compelling you to use any. :)

I've already converted the rest of the official Norn breeds to the 2017 genome, so these should be up soon next. Send me a message if you have any questions.
Lakeside Bengal Norns   C3DS   felinorn | 1/6/2017  4 comments  4  log in to like post  2

typeGenetics Only
A breed made in EasyGMS, originally coined Felinorn's Secret Norn, they should be now called Lakeside Bengal Norns.

They are the most sociable Norns you'll breed, if you raise them correctly. Also, they will want to start breeding when they come of age. Plus give the natural eggs time to develop, unless you want wallbonkers, and stumblers.

Requires the Bengal Sprites.
Bonewall Grendels   C2   Doringo | 12/16/2016  comment  log in to like post

typeGenetics Only
Made for the CCSF 2016 by Venithil! The description is as follows:

Venithil wrote:
Genetic breed based on existing Creature 2 Breeds. Aiming to improve intelligence, limit parental inbreeding, add family-related instincts, avoid wallbonking, and introduce single toxin resistance genes to populations. Uses Boney Grendel sprites.

Originally in .rar format, converted to .zip for easier access.
Colortrue Banshee Grendels   C3DS   ylukyun | 12/12/2016  comment  log in to like post

typeGenetics Only
These are the Colortrue Banshee Grendels AKA Colortrue Grendels Festive Edition. They were released during the Creatures Community Advent Calendar 2012. They use the Banshee Grendel sprites and come in six colors (red, dark gold, dark green, white, blue and light azure).

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